Island Mayhem Pirate Rules

Island Mayhem is a set of rules for playing games in which 25mm – 28mm Pirates are searching for treasure.

Beyond the Saale Seven Years War Campaign System

Beyond the Saale is a set of campaign rules for the Seven Years War.

John Bull and Patriots 2nd Edition

The Perfect Captain offers the second edition of John Bull / Patriots, their rules set for game of the American Revolution and War of 1812. These are the most visually striking rules sets available today — either commercially or free. And these are FREE!

Seven Years Warmaster is an adaptation of Games Workshop’s Warmaster rules for the Seven Years War.

Simple Rules For Musket Era Battles

These rules are just what they say they are: Simple Rules for Musket Era Battles. John Michael Fisher writes:

Years ago in England, men such as H. G. Wells and Don Featherstone wrote rules for fast-moving, fun wargames with toy soldiers (military miniatures). They were eventually eclipsed by players who wanted more sophistication and realism in their games. Unfortunately this led to tedious gaming sessions that were as enjoyable as calculating one’s income taxes. The rules here are a return to the simple game, using playing cards instead of dice, a new way of resolving combat, and individual figures rather than groups of men on stands. They work for any number of toy soldiers and are fine for solitaire games.

I agree with his sentiments exactly, and as I get older, my tastes move away from simulations and more to games with the right “feel.”