Activation Roll, Action Point Alternate Skirmish Rules For Warhammer 40K

Gemini is a set of alternate skirmish rules for Warhammer 40K that use an Activation Roll, Action Point system.

There seem to be quite a few people who love the Warhammer 40K Universe, but who are less than enamored with the rules.

Terminus Gate Basic Rules

Spider Monkey Games offers the basic rules for their Terminus Gate game for free. Terminus Gate is a skirmish game set in a distant future.

The site has both printer-friendly and digital friendly versions.

Micro Squad: The 1:1 Scale Game

From GHQ comes a 1:1 scale game for 1/285th scale miniatures called Micro Squad. The authors write:

Here’s THE WWII 1:1 GAME for 1/285th scale military miniatures!
Based on the popular “Micro Armour: The Game – WWII” platoon scale rules, Micro Squad: The 1:1 Scale Game – WWII is designed for both the history buff and the 6mm wargamer. Training, experience, and “cohesion” of players’ forces are important factors in deciding the outcome of each battle.

This NEW expanded edition includes:

* 27 pages of weapons and aircraft data for Finland, France, Germany, Hungary, Italy, Japan, Poland, Romania, the Soviet Union, UK, and US.
* Full color game markers
* Quick reference Combat Table Card
* How-to guide for designing scenarios
* 10 ready-to-play scenarios

GAME SCALE: 1 miniature = 1 vehicle/weapon, 1 inch = 25 yds/meters, 1 turn = 1 real time minute

Micro Armour: The Game – WWII

From GHQ comes Micro Armour: The Game – WWII. The authors write:

1 sq. inch stand = 1 platoon
1 inch of terrain = 100 yds/meters
1 turn = 3 minutes battle time

Since its release in 2001 “Micro Armour: The Game – WWII” has been one of the most popular platoon level rule sets for micro scale games around the world. Designed for both beginners and skilled players, this unabridged, full-color edition includes updated in-depth rules with examples covering ground combat, air strikes, movement, and terrain.