Colonials vs Martians Steampunk Game

Colonials vs Martians is a set of free wargames rules for steampunk adventure. The author writes:

The great behemoth landships with coal fires stoked and steam boilers at full pressure chub their mighty pistons, sending vibrations of fear shaking the ground and hearts of men. Landships are the tanks of H. G. Wells imagination and the main figures in this game, One per side along with 4 (5-10) man infantry squads, gatling gun, and a cannon crew of two men, or limits of your imagination… as you experiment with more squads and/or landships in larger battles. The enemy of our Victorian Era heroes armed with steam and black powder? Martians! These are Martian’s not of -war of the worlds- level tech, but who grasp ‘like’ ability weapons they may have a co2 powered bolt weapon or Martian water pistols (to be cool) but just use “musket” stats. How they got to earth in the days of the Victorian colonial era or we got to Mars… um, would you believe natural space worm portholes? How about Martian Either water, that negates gravity, painted on wooden sailing ships? That wacky Ether!

Pigs and Glory Viking Campaign

Pigs and Glory is a campaign game for a Viking campaign.

Rules For The Seven Years War

These rules for the Seven Years War are designed to be printed on two pages. My favorite kind of rules!

Bug Hunt Rules

Bug Hunt is a set of free wargames rules for Science Fiction Bug Hunts.

Feudal Warfare

Feudal Warfare is a set of free wargames rules for medieval warfare where each figure represents 5 infantry or cavalry. The author writes:

These rules are intended for use at conventions, where a fairly simple set of rules is usually needed, where there is a referee running the event, and where the scenario is a traditional 2-sided linear battle.
The “Feudal” era is taken to be the 500 or so years from the end of the Dark Ages, up until the “high” Middle Ages began, in Western Europe: Roughly A.D. 750-1250.

Note that the rules do NOT have super-powered longbows! The longbow as a truly decisive weapon did not come into its own until the end of the period these rules cover.

The game scale is almost skirmish level: 1 figure represents 5 men. This allows the petty battles common to the period to be played out, with a few hundred men on each side, and still have an interesting number of figures.