Aketon One Page RPG Based On Chainmail

Aketon is a set of one page (two sided) rulesbased on the classic proto RPG “Chainmail”

Gemini Rules For Warhammer 40K

The Gemini rules for Warhammer 40,000 are essentially a set of house rules for Games Workshop’s flagship product.

I think that the author is correct in his premise — that the Rogue Trader rules were perhaps the best.

When Empires Clash Colonial Wargames Rules

When Empires Clash is a set of free wargames rules for fighting out large scale battles in the 19th Century colonial era.

Able Archer Modern Combat Rules

Able Archer is a set of free wargames rules for 1/300 scale modern combat.

The author writes:

Able Archer is wargaming system, which will put players into role of company or battalion commanders durning fictional conflict in 1983. You will assume command of NATO or WARPAC ground forces. You will lead tanks,infantry but even artillery or airforces. You will be fighting in conflict that was greatest fear of every politican and commander durning Cold war. Can you defeat Soviets before they could reach the Rhine? Or will you lead final push towards the Paris as Soviet commander?

Able Archer unlike many games situated in Cold war gone hot scenário, is played in 1:1 scale. That means 1 vehicle represent one vehicle, base of infantry represents team and so on.
In smaller games you will lead companies, while in larger games you can command battalions or even regiment worth of troops.
Because Able Archer is aiming for wargaming Cold War Gone Hot scenário in central Europe you can command United States,Soviet,Czechoslovak, Polish,British,Dutch,West or East German battlegroups. You can play Able Archer storyline or even try something different like Fortress America (Soviet Invasion of USA)

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The Devil, John Moulton RPG

The Devil, John Moulton is a western horror-rpg offered on a pay-what-you-want basis. The authors write:

Somewhere out there is your quarry. The one that you’ve been hunting across the vast desert of the American West. The one who showed you how to bind a demon to your soul. John Moulton. Murderer, bank robber, outlaw and demon summoning warlock. The man they call ‘The Devil John’.

You’ve gathered together a posse. Each of your posse is also seeking the same sorcerous bandit that you are. Some of you are seeking vengeance. Some are seeking redemption. Some just want to collect the sizable bounty on Moulton’s head. Each says that they want Devil John dead. Some of them might even be telling the truth.

So you’re gonna ride with them, seeking out Moulton. Each town you ride into finds your quarry’s henchmen and minions. They’re losers and deadbeats who sold their souls for peanuts. But each one is going to bring you a little bit closer to the your final goal. Kill enough and you might find your way up to the man himself. Then, there will be a reckoning.

The Devil John Moulton is a tabletop roleplaying game designed for one gamemaster and 2-5 player characters. You can run a game in a single sitting, but it is best suited to being a few sessions long, perhaps meeting 2 to 5 times for a few hours each time.