Middle Earth Adventure game is a well-done free RPG for games set in JRR Tolkien’s Middle Earth. The system is able to be adapted to many of the existing commercial Middle Earth RPG supplements, such as ICE’s MERP.
In Battles of the Revolutionary War, author W.J. Wood contends that — contrary to popular belief — the war was won by American skill on the battlefield. To prove this contention, he examines in ten chapters, ten major battles of the war: Bunker Hill, Quebec, Trenton and Princeton, Brandywine, Oriskany, Saratoga, King’s Mountain, Cowpens, Guilford Courthouse, and the Chesapeake Capes. Each chapter features a detailed narrative of the battle, some useful maps and battle plans, and an analysis of the action. There also are some good organizational charts, and intellience reports. It was well worth the price.
If you’ve wanted to try out some of the outstanding western games that are in print these days, but don’t hvae the figures, you could download and print these sheets of 19th century western gunfighters, animals and other assorted things.
Matt Fritz has written a set of quick play rules called Day of the Dreadnaughts for recreating the Battle of Jutland. The set includes links to paper models, in case you want to try it, but don’t hvae the appropriate miniatures.
Pete Pellegrino has written a set of free miniature wargames rules called Damn The Torpedos. In the game, you customize your ironclad, and then take it out to fight in the Cvil War battle of Mobile Bay.