Zany Zoo Print and Play Game

Zany Zoo is a two player print and play card drafting game. From the author’s description:

Zany Zoo is a 2-player card drafting game in which you select a total of 12 multi-use cards over 3 rounds. The cards can be used to build your creatures, feed them, or clean up their wastes. Build creatures with compatible parts, anticipate your opponent’s strategy, and manage your sanctuary well to win and be recognized as the ‘best zoologist of the third dimension’!

Le Grande Cirque Rules

Walt O’Hara, tireless advocate of gaming in a gentler time, offers his Le Grande Cirque rules. Walt writes:

The Grand Circuit Races (aka ‘Le Grand Cirque’ by the French and everyone else) is a game of “Conveyance racing” in a weird but whimsical Victorian age loaded with technological possibilities. Players assume the role of racers, competing on behalf of their nation or political faction.

Adventures In Jimland Rules

Jim Wright’s Adventures in Jimland is a set of rules for conducting expeditions into the fantastic worlds of Darkest Africa. It’s a massive work, with 35 pages of rules, playcharts, encounter cards and more.

The Present Winter Print and Play Game of the Battle of Trenton

The Present Winter is a print and play game about the Battle of Trenton. From the rules:

The Present Winter is a game about Washington’s Crossing and the Battle of Trenton that took place on December 25th and 26th of 1776 during the American War of Independence. The goal for Washington’s Continental Army is to cross the Delaware River and seize control of Trenton from the Hessians. The goal of the Hessian Mercenaries is to, with the help of the Elements, stymie the Continentals in their crossing of the river and to prevent the capture of Trenton.

Go!Go!Go! Counter Terrorism Rules

Jim Wallman has written a set of rules called Go!Go!Go!, which he says is loosely based on the computer game “CounterStrike”.