In The Great Wide Open, you have crash landed in a frozen wilderness and must make your way back to civilization. This print and play game was a BGG contest winner for 2019.
Peter Pig’s AK 47 Republic rules are a lot of fun as a campaign game. Set in the turbulent near once and future Africa, there are rules for designing an army, political maneuvering, morale, adn more. Its your chance to run your own little despotic African nation.
But I’ve always thought that the combat rules were a little lacking. Or maybe its just better tos ay that they just aren’t to my style.
Apparently I’m not the only one who had this thought. Steven Thomas has written a set of guidelines for converting AK47 Republic forces to the Crossfire rules by Arty Conliffe.
I think I’ve got to live to be 100. Otherwise, I’ll never get around to doing all of the periods that interest me. One of those is the “Pulp” era. This site has a large number of resources for the Pulp Gamer, with links to material on Doc Savage (my fave), the Shadow, the Spider, and others. I’d personally like to see someone do a figure of “The Phantom.” The Ghost Who Walks was my late father’s favorite comic hero.
Years ago, I played in a play-by-mail game called “Its a Crime.” In that game, you were in charge of a street gang and tried to wrest control of city blocks from the other gang leaders (players). These free wargames rules from the Lincoln Miniature Warfare Society allow you to do the same thing on the miniatures gaming tabletop.
Jim Wallman has posted the Lionel Tarr Rules for Modern Warfare on his website. Jim explains that these were
written sometime around 1959, these are as published in Don Featherstone’s original 1962 book ‘War Games’ – retyped and made available to nostalgic wargamers everywhere.