1945 WWII Era Skirmish Rules

Tom Hinshelwood offers a set of free wargames rules called 1945, for games set during WWII.

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Sellsword Fantasy Skirmish Rules

Sellsword is a set of free wargames rules for fantasy skirmishes. From the website:

The game is designed to allow 2 or more players (but usually 2) to play in head to head battles with different but generally equal warbands. Each warband is made up of men and monsters who share core ideals (their faction) that guide their conduct. A warband is constructed by first adding to it units, based on their victory point cost, then adding modifications to those units having prerequisites to carry them to round out the victory point total. In some scenarios, the overall fantasy level is limited as well. Then, a player simply picks miniatures from their collection that match the brief description on the stat card, and the two warbands enter a battlefield. Combat proceeds in rounds, with each unit taking a turn in each round. Units move, make attacks, and deal damage, dropping their enemies. Once you’ve played a few times, matches resolve in about 40 minutes.

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Dinky Dau Vietnam Rules

Dinky Dau is a set of free wargames rules for skirmishes games set in Vietnam.

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Slammer SF Rules

Tired of Warhammer 40K? Try Slammer a set of free wargames rules by Chris and Alex Nicole. The rules set is not tied to any particular set of science fiction miniatures, and there are army lists for a wide variety of troops -- even Zulus! ??? (For those hordes of primitives versus superior technology games).

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Blasted Planets Skirmish Rules

Blasted Planets is a set of free wargames rules for science fiction skirmishes.

Blasted Planets Skirmish, is basically a set of house rules a few friends and I use to play games with my Sci-Fi figures. I am not trying to model a "Hard" Sci-Fi environment here. I'm borrowing as much from Horror and Fantasy as I am from Sci-Fi. I mean how serious can you be. When you have, Dog headed, Gator men chasing an Elephant guy around an Omni Field generating White rabbit? There is enough "real" world framework here that basic tactics work (most of the time). But enough of a fantastical element that you really can't count on the idea that the Fin headed alien with the pin gun is going to nail the cave man with the rock every time.