Generic Easy Miniatures Rules

Shawn Garbett has written GEM — the Generic Easy Miniatures Rules — which seem to be aimed at larget miniatures in a skirmish scenario. Garbett writes:

GEM is specifically for those who are sick of having new revisions of their favorite rule system leave out those great new miniatures they just finished painting. If all the commercial miniature systems have flaws which you really don’t like, then GEM may be just what you’ve been looking for. If you’ve ever been bogged down in rolling and rolling with no resolution in sight, GEM is probably for you. Several other play options exist, for customization to a gaming groups own tastes.

Imaginality Card Driven Universal Role Playing Game

Imaginality is a universal RPG where the action is resolved by playing a card from a hand of seven. This adds an additinal element of strategy, because payers get to decide when they REALLY need to succeed, and when they can afford to take a risk, or live with a lesser success.

Fight Dice Rules

Fight Dice is a set of free wargames rules that uses a neat dice pool system, where the players allocate handsfull of six sided dice to their actions.

Fickle RPG

Fickle RPG is

a narrative roleplaying and cooperative storytelling game, distinguished by the core dice resolution mechanic which has bluffing, bidding, and meaningful decisions. The game is a universal system that can be played in any genre, such as sci-fi, military, zombies, high fantasy, superheroes, etc. An ongoing campaign can be played over multiple game sessions, or as a themed one-shot.

Universal Combat System

Universal Combat System is a set of free wargame srules described by the authors of being for “any number of players in an infinite amount of settings.”