a fictional area of Africa. It covers the general region of the current Congo, Kenya and Tanzania. It was created in 1999 by Alan Hamilton … Set in Victorian times the main characters are British, European and tribal. That is not to say that the Americans and Chinese do not appear.
Jim Wright’s Adventures in Jimland is a set of rules for conducting expeditions into the fantastic worlds of Darkest Africa. It’s a massive work, with 35 pages of rules, playcharts, encounter cards and more.
Prolific games designer Rudi Geudens offers Afriboria, a fast play, card driven set of colonial rules. What’s really neat about this game is that Rudi has designed some gorgeous custom cards, as well as labels to stick to six sided dice for use with the game.
Matakishi has written The Natives Are Restless Tonight, a set of free wargaming siege rules for any game involving a large band of natives, and a small, but stalwart group of westerners. They would work for any game in the colonial era, including the Zulu War, Boxer Rebellion, Foreign Legion, North West Frontier and Indian Mutiny.
The rules use a card activation system, and involve rolling handfulls d6s. Casualties are determined by summing the attack dice and removing a figure for every multiple of 6, 9 or 12, depending upon the defensive situation.