Colonial Skirmish Rules

The Tyneside Wargames Club offers their free wargames rules for Colonial skirmishes.

Pot That Fellow, Somebody Colonial Rules

Pot that Fellow, Somebody is a set of free miniatures rules for the colonial era. Author RP Bergman writes:

These rules are intended to fight Colonial quasi-skirmish level games with multiple players and 2-3 units per players. Colonial players includes Europeans, Americans, and any other modern power with advanced military technology. Native players include includes Zulus, Dervishes, Pathans, etc. Units are rated according to Morale Quality, Melee Skill, and Firearms Skill. The Morale of units degrades as they lose leaders, take casualties, suffer from the heat, or fail to take action during the battle. Eventually, even the best unit may “run away” to live, fight (and die) another day. Units take a variable number of actions each turn, with the better quality troops having a higher chance of taking more actions.

Take That Camel Up The Khyber Pass Rules

Take That Camel Up The Khyber Pass is a set of rules for colonial British versus Afghans in 1894.

The Green Hell: Colonial Warfare in West Africa

The Green Hell is a set of free wargame rules for colonials wargames in West Africa.

Resistance In The Desert Site

Ian Croxall has created an amazingly comprehensive site on France’s colonial adventures in North Africa (Morocco) at the turn of the century. There are maps, period illustrations, descriptions of actions, overviews of the native tribes, orders of battle and painting guides.

Ian writes:

At the dawn of the 20th century, an influential party of colonialists was obsessed with carving a colonial empire out of the barren wastes of the North African desert for their personal glory in the name of France. This was achieved through political manipulation and subtle subterfuge on the part of a handful of ambitious army officers. This activity led to a series of small unit actions in North Africa culminating in a full-scale invasion of Morocco in 1907. These actions are eminently suitable for colonial skirmishing on the wargames table.