Mustangs is a classic Air Combat game from Avalon Hill which, like most of their great systems is long out-of-print. Warflag, however, has a set of rules for playing the game in miniature.
World War Two
Quick War WWII Rules
Quick War is a set of free wargames rules for WWII games using 1:144 miniatures. From the BGG author’s description:
This is a set of rules to play a WWII game with 1:144 miniatures. It doesn’t use a lot of look up tables, and is easy to learn. That’s why I call it “Quick War”. This set of rules uses no game board, instead units are moved by measurements in inches, and rulers are used also for firing weapons. I use different colors of felt to denote hills, forest, water, and roads. Units may be hidden and put on opportunity fire, or be activated to move and fire. There are rules for artillery and infantry as well. Infantry may be used as artillery spotters, or to attack other infantry or armor. There is also Infantry support which includes heavier weapons such as bazookas.
Bombers Over Germany Miniatures Rules
Matt Fritz offers a free set of miniatures rules for playing games involving B17 bomber runs over Germany in World War II. Looks like fun.
Bolt Action Burma Game








This Saturday afternoon, our group played a game of Bolt Action set in late war Burma. Allied Forces — British, Sikh, Gurka and Indian — were tasked with forcing their way across three bridges defended by the Japanese. The victory conditions for both sides was to control two of the three bridges.
The game ended in a tie, with one bridge each controlled by the Allies and Japanese, and one bridge contested.
We played with the standard Bolt Action 3rd rules with a couple of exceptions. One is that we allow weapons to fire at up to twice their standard ranges at a -1 as a house rule. The modification works well; the main effect is to speed up the game, which we appreciate.
The other change is a group play modification: when a die is pulled from the bag, we dig through the bag and give each player on that side a die for activation. So, if a Japanese die was pulled, each of the Japanese players gets one die from the bag. Otherwise, a game with six or eight players would take forever.
Although as veteran gamers — we’ve been gaming as a group for more than thirty years — we have tried dozens of WWII rules, we have settled on Bolt Action.
German NK-101 Minenraumer rolling mine exploder

The Hemmings Auto Blogs have a post on a wonderful Wierd World War II vehicle: the Minenraumer, which apparently is kept in a Russian museum.