Naval War WWII Rules

Naval War is a set of free wargames rules for World War II naval battles. From the website:

Naval War is a Tabletop Naval Miniatures Game designed to be played on a table-sized battle area with World War Two ship miniatures. The game rules and any aids needed for play are free and available for download on the site. The game is not tied to a specific minatures line and is suited for many different game scales (1:1800 - 1:6000)

Naval War is a game, not a simulation. The aim of the game is to recreate the feeling and immersion you get when reading the battle reports of famous sea battle like the Battle of the Coral Sea or the battle of the Java Sea. The focus lies on the action and on the ships on the table, so a lot of the technical details have been worked into easy to read datacards and quick game mechanics.

Coal And The Kaiser

Coal and The Kaiser is a set of "low to moderate complexity" rules for surface naval combat in the 1904 - 1918 era. The author writes:

This is a game of low to moderate complexity portraying tactical naval combat in the period from 1904 through 1918. While it will not yet you play Jutland in a day, it will let you play some fairly large actions reasonably quickly. It uses a scale of 4 minutes to the game turn and 1000 yards to an inch on the playing surface. The rules focus on big ships and big guns: battleships (and particularly the Dreadnought-type battleships that began service in 1905), battlecruisers and armored cruisers. Rules for smaller ships are meant to facilitate fast play and authentic tactics. I consider the rules to be at the beta test stage; I've tested them myself over a period of three years, and have started to play test them with others face to face.

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Indo-Pakistani Campaign for Not Quite Mechanized

Chris Kemp has a mini campaign for his Not Quite Mechanized rules.

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Combat Captain WWII Rules

Combat Captain is a set of free wargames rules in which the basic unit is a company consisting of up to eight squads. Author David Raybin says that the rules "allow a high degree of flexibility in unit activity during a turn. The idea is simplicity of play so the game will move along to a satisfactory conclusion in under three hours."

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Charles Grant’s Battle Rules

Charles Grant, one of the Fathers of Wargaming, had his "Battle" rule serialized in Meccano Magazine between May 1968 and December 1970. The magazine ceased publishing in 1980, and the company has put its contents into the public domain. You can find all the contents on the Meccano Website.

The Meccano company was established in 1908 by Frank Hornby to distribute model toys and kids produced by the company. It produced the Meccano, Hornby Trans and Dinky Toys line. The company was taken over by Lines Brothers in 1964.

The pages with the rules themselves are below in pdf format:

Charles Grant Rules 1

Charles Grant Rules 2