Panzer War rules

In 1979, Steve Lorenz published Panzer War, a set of miniature wargaming rules for World War II microarmor. It was moderately successful, and in 1981, the second edition, Panzer War II was published. Having long since sold out, Steve has elected to offer these successful wargames rules free as a download.

Steve describes his set:

Panzer War is a set of war game rules simulating World War II armor warfare that will eventually use a variety of scaled miniatures. Currently it is scaled for 1/285 scaled models. Each player can assume the command of a platoon or company of troops. Panzer War includes rules covering weapons, vehicles and troops used during the conflict from 1938 through 1945. Warfare on and over the battlefield is simulated in a detailed and realistic manner. The scale being one vehicle model for one real vehicle and one infantry stand per infantry squad. The game may seem complicated at first once the basic rules are understood and experience is gained they will become second nature to the players. After familiarizing themselves with the basic rules players should move on to more advanced rules one step at a time.
And yes, there are a lot of charts and tables.

Bombers Over Germany Miniatures Rules

Matt Fritz offers a free set of miniatures rules for playing games involving B17 bomber runs over Germany in World War II. Looks like fun.

High Seas Drifter WWII Era Battleship Rules

High Seas Drifter is a set of free wargames rules for playing battleship combats in the World War II era.

Road To Hell WWII Skirmish Rules

Road to Hell is a set of free wargames rules for WWII skirmishes. The author writes:

1.0 SCALE
This is a skirmish game so one miniature represents one man and one model vehicle is one vehicle. One centimetre corresponds to around 2 metres and a turn represents 10-20 seconds of real time.
2.0 YOU WILL NEED…
You’ll need a couple of units or squads (one per player) of around 8-15 miniatures each to play Road to Hell (for more details see the Army lists), a few six-sided dice (hereafter referred to as d6) a ruler or tape-measure (all measurements are in cm) and a minimum recommended playing area that measure 80x80cm (30×30 inches) for 28mm figures and 60x60cm (2×2 feet) for 20mm figures. Considering that these are small skirmishes, scenery is very important. Avoid battles in open ground as they will be very lethal and not particularly satisfying