Road To Hell WWII Skirmish Rules

Road to Hell is a set of free wargames rules for WWII skirmishes. The author writes:

1.0 SCALE
This is a skirmish game so one miniature represents one man and one model vehicle is one vehicle. One centimetre corresponds to around 2 metres and a turn represents 10-20 seconds of real time.
2.0 YOU WILL NEED…
You’ll need a couple of units or squads (one per player) of around 8-15 miniatures each to play Road to Hell (for more details see the Army lists), a few six-sided dice (hereafter referred to as d6) a ruler or tape-measure (all measurements are in cm) and a minimum recommended playing area that measure 80x80cm (30×30 inches) for 28mm figures and 60x60cm (2×2 feet) for 20mm figures. Considering that these are small skirmishes, scenery is very important. Avoid battles in open ground as they will be very lethal and not particularly satisfying

Fire! Ogon! Feuer! WWII Skirmish Rules

Fire! Ogon! Feuer! is a set of free wargames rules for World War II Skirmishes. The author writes:

These rules are designed for use by both beginners and veteran players. Play can be quick and easy OR made more realistic and slower by adding advanced options.

Combat during World War II focused on volume of fire into a specific area combined with rapid movement of combat units. The weapon systems were poor by modern standards and there was a constant design battle between shell penetration versus vehicle armor.

Eagles, Crowns and Oak Leaves Divisional Level WWII Rules

Eagles, Crowns and Oak Leaves is a set of free wargames rules for divisional combat in World War II. The author writes:

Both beginners and veteran players can use these rules. Play can be quick and easy or made more realistic and slower by adding advanced options.  The Combat systems reflect volume of fire into a specific area combined with the maneuvers of combat units. Procedures show that every round even hits into a target area will not cause casualties. A unit’s power level calculates its’ combat effectiveness rather than troop losses.

Tactical Command WWII Micro Armor Rules

Tactical Command is a set of free wargames rules for fast play games using micro armor. Scale is 1″ = 100 yards, and each stand represents a platoon of vehicles, men, or towed guns.

Advance To Cover World War II Rules

Advance To Cover is a set of free wargames rules for World War II battles. The scale is battalion level where one figure = one section, or company level, where three figures = one section.