The Vikings (1958)

The classic, completely a-historical, over-the-top Tony Curtis, Kirk Douglas, Ernest Borgnine adventure film from 1958 is up on YouTube.

Offa And The Mercian Wars – Book Review

Offa and The Mercian Wars Book Review

Offa and the Mercian Wars:The Rise and Fall of the First Great English Kingdom
by Chris Peers

In Offa and The Mercian Wars, Chris Peers offers an intriguing look at the powerful Dark Ages Kingdom of Mercia. Beginning around 600 AD in the central part of the island and continuing for nearly three hundred years, Mercia grew to be the region’s superpower. At its peak, Offa’s Mercian Kingdom encompassed most of southern England, including East Anglia, Essex, Kent, Sussex and Wessex.

Author Chris Peers is well known in miniature wargaming circles, both for his historical writing, and for his gaming rules sets and sourcebooks. Peers’ work in Offa is largely drawn from primary sources such as the Anglo Saxon Chronicles, Bede’s History of the English Church, Malmesbury’s Chronicles of the Kings of England; and from archaeological evidence.

I was surprised and pleased at how much Peers was able to reconstruct of this Dark Ages kingdom and of its greatest ruler, Offa. Fragmentary and sometimes contradictory or biased accounts are supplemented with archaeology and a good dose of common sense.

For example, Peers offers the story of Aethelberht the Martyr, as recounted by one Osbert of Clare. Aethelberht, it seems, was the religious young King of East Anglia, who went on a mission to ask for the hand of Offa’s daughter. While in Merica, he is seized, and beheaded ostensibly at Offa’s order under the urging of Queen Cynefrith. Aethelberht was supposed to have been plotting an invasion, not a wooing. The young pious King’s body, thrown into the River Lugg, is naturally later associated with various miracles.

Of this account, Peers writes:

The story has become well known, but can hardly be accepted at face value. Even if we concede that Osbert or the source upon which he drew preserved a genuine memory of events, their obvious East Anglian bias must be taken into account. The role of Cynefrith cannot be confirmed, and may be a device to avoid putting the blame for the crime onto a respected monarch such as Offa … Osbert remarks in passing that an earthquake as the young king set out terrified ‘the whole war band’, which reminds us that no Anglo-Saxon king would have travelled without a bodyguard. Perhaps his following was large and well equipped enough to me mistaken for an invading army.”

The excerpt above also illustrates, I think, the difficulty of obtaining large amounts of irrefutable evidence from the “Dark Ages.” They’re called that for a reason.

To his reconstruction of the history of the Kingdom of Mercia, Peers adds information on geography; military strategy, tactics and equipment; religion and other background. All of this helped to put the story of Mercia into context.

Offa and the Mercian Wars:The Rise and Fall of the First Great English Kingdom is worthy of a read by folk interested in the Dark Ages period. I enjoyed it a lot, and as usual, after reading such a book, I'm ready to go out and buy some Mercian miniatures.

Round Table: A DBM Arthurian Campaign

Jeff Herbert offers "Round Table," a set of rules for a DBM Arthurian campaign. This would be a really interesting game, considering the fine Romano British figures now out from Gripping Beast and others.

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Map of Anglo Saxon London

Dark Ages gamers may be interested in this map of Anglo Saxon London. A very large and usable image of the map is at the link.

 

Shields and Blades Dark Ages rules

Shields and Blades is a set of free wargames rules by Jackson Gamer Eric Wood. It is designed as a "squad level" game, with each casting representing 10 to 15 men.

From the introduction:

Overview
This rule set is a squad-level scale using side move / countermove system. The rule set has opportunity fire (with both standing and moving fire). Since these rules are not skirmish level, the shield facing and facing of the castings is not a problem.

Squad Scale
This rule set deals with each casting representing a squad of a fifteen men rather than tactical or grand tactical scales. As a result the formation and movement rules are very fluid and the distance ranges might seem wrong to some one, until they realize that the battles are "zoomed in".
Since we are not skirmish level, shield facing and facing of the castings is not a problem. One can do a skirmish level game with these rules easily by worrying about the shield facing and increasing the weapon 3” and movement ranges an additional d6”.

Scale
1:15 thus 1 casting represents 15 men. 1' = 120 yards, 1" = 10 yards. Time frame is 1 minute. 2 fire phases. Infantry unit has 180 men; cavalry has 90 riders and 90 horses. Minute walk moves 1’ (12”).
Infantry base is 3/4" x 3/4". Assume each infantryman wants 4' front x 7' back. Fits 15 castings with 5 along the front and 3 ranks deep.

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