When Technology Meets Tradition Early 20th Century Rules

From the Yahoo Groups Site:

“When Technology Meets Tradition” is a set of rules for wargaming early modern warfare conflicts, roughly from 1895-1915. The emphasis of the author is on early World War I (1914-1915) but other period wars are also of interest, such as the Russo-Japanese War or the Boer wars. The rules are fast-play and focus on the problems faced by military tacticians during early modern warfare: when outdated linear tactics and love of the offensive ran head-on into lethal, accurate, and rapid firing weaponry.

Fire and Furia Francese

Fire and Fury Francese, from Nick Dorrell, is a variant of my all time favorite wargaming rules set, Fire and Fury. Whereas Fire and Fury is designed for the American Civil War, F&F-F  is for playing miniatures games set in the European wars of the mid 19th century, such as the Crimean War and the Franco Prussian

 

 

 

The Four Eyed Dog Is Dead Taiping Rebellion Rules

The Four Eyed Dog is Dead is a set of free wargames rules for games set in the Taiping Rebellion.

For what it’s worth, the Taiping Rebellion is one of the least known — and at the same time, deadliest — conflict in world history. Taking place in China from 1950 to 1864, best estimates say that the Taiping Rebellion resulted in between twenty and forty million dead.

A Town Called Malice Wild West Rules

A Town Called Malice is a set of free wargames rules for wild west gunfights. The rules set was used by the North London Wargames Group for their 2015 club convention game.

OMOG Musket Rules

OMOG Muskets is a set of free wargames rules for small unit actions in the horse and musket era, 1700 – 1849.