Computerized AWI Rules

Will McNally has this set of free wargames rules for the American War of Independence. What makes these rules different is that they come with free software! Once the orders of battle are set up, the rules are run by a computer through clicking on options with a mouse. The rules run on MS-DOS, but can, of course, be run in a DOS box in Windows 98 or XP. If you’re like me, and have an old MS-DOS laptop sitting around, this could be a perfect use for it.

I’ve always thought that there was great potential for using laptops in miniature wargaming. Even better: someone should write a program for managing tabletop games with a PalmPilot.

Our Moccasins Trickled Blood Rules

This Yahoo group has free wargames rules for recreating battles of the Indian Wars in the Old Northwest: the French and Indian War through the Blackhawk War.

Little Lambent Meteors

Jim Wallman’s Little Lambent Meteors is a set of free wargames rules for 18th Century riots, using 15mm figures.

Black Powder Skirmish Rules

Black Powder is a set of free wargames rules by Wes Rogers for skirmish warfare in the period 1600 – 1870.

King George Commands and We Obey

King George Commands and We Obey is a set of free wargames rules for American War of Independence, Napoleonic Peninsular and the American War of 1812. The author writes:

My key requirements are:

      • I spend a large amount of time and money collecting units. I decided I wanted them to stay on the table long enough for people to see, therefore no casualty removal.

      • I hate the “my turn/your turn” approach. With that in mind I use a card based turn system. I first used this in my Dad’s army game. Depending upon the level of game you are playing, a playing card is allocated to each unit or in larger games brigade commanders and above. This also means turns are not all the same as an end of turn card can come up at any time.

      • They have to be easy to learn. The common approach should assist with this and it is then just about the era specifics.

      • As little paperwork as possible. Most units have a small tab on a base. This contains all the information you need so no other paperwork, in most cases. This could of course be kept separately rather than attached but I think in a demo game it also allows visitors to see which units are representing which.

      • Enjoyable. I am not too serious and enjoy a light hearted approach at times to rules. Have a look at my rocket rules. While they may be a little slow to enact, imagine the gasps as rockets snake across the field. You never really know where they will end up!