La Petite Guerre Skirmish Rules

La Petite Guerre is a set of free wargames rules for the 18th Century.

This game represents an easy yet historically realistic method for simulating 18th century skirmishes.Consequently, all figures should be mounted individually. I use 1x1 inch stands for 25 mm figures. A number of markers are necessary to play La Petite Guerre (I use plastic beads, although cardboard chits would work just as well). You will need markers to distinguish light wounds (blue), severe wounds (black), panicked (yellow), misfires (cotton puff), pinned (purple) and prone (green) as well as markers or a deck of cards to determine the active player. The game tables are the heart of this game. Buck and Ball is for shooting; War Club and Musket Butt is for melee. Morale and Movement charts also are included. This page contains definitions and brief explanations of how to play the game. If in doubt, use common sense.

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Close Files and European Order 18th Century Rules

Legion Wargames offers Close Files and European Order, a set of free wargames rules for playing wargames in the period 1700 - 1720. They're based loosely on the classic Loose Files and American Scramble.

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All The King’s Men Horse and Musket Rules

All The King's Men is a set of horse-and-musket rules designed for 54mm figures.

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8e Cuirassiers 1700 – 1870 Rules

8e Cuirassiers 1700 - 1870 is a set of free wargames rules for the horse and musket period. An infantry battalion is represented by four bases.

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The Galleon and The Flame

Trevor Brabyn has posted The Galleon and The Flame, a Sword and The Flame variant for land and naval battles in the age of Drake and Hawkins.

This is just more evidence to support my contention that -- if miniature wargaming has a standard -- it's Larry Brom's The Sword and The Flame. There are more variants of this rules set than I can count.

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