Seven Years Warmaster is an adaptation of Games Workshop’s Warmaster rules for the Seven Years War.
These rules are just what they say they are: Simple Rules for Musket Era Battles. John Michael Fisher writes:
Years ago in England, men such as H. G. Wells and Don Featherstone wrote rules for fast-moving, fun wargames with toy soldiers (military miniatures). They were eventually eclipsed by players who wanted more sophistication and realism in their games. Unfortunately this led to tedious gaming sessions that were as enjoyable as calculating one’s income taxes. The rules here are a return to the simple game, using playing cards instead of dice, a new way of resolving combat, and individual figures rather than groups of men on stands. They work for any number of toy soldiers and are fine for solitaire games.
I agree with his sentiments exactly, and as I get older, my tastes move away from simulations and more to games with the right “feel.”
Fire and Discipline was originally published (in 1988) to cover tactical warfare from 1740-1850. It is now in two versions, one focusing on firepower, the other on discipline. Both versions use the same basing and organization structure. The rules are lengthy because many simple questions are answered with the clarification examples. Optional rules are included to allow for more realistic and slower play for those who prefer it. After learning the rules most players will be able to play a friendly game by using only the pullout charts.
Phil Johnson and Les Benoot offer a pdf download of fog of war rules for the horse and musket era. These are a generic add on for other horse and musket rules sets, and are intended to reflect the problems offered by visibility and scouting on command control.
David Manley has written campaign rules for the 1782-1783 naval campaign between the French and British off the coast of India. Manley writes:
Between February 1782 and June 1783 the fleets of French captain Pierre Andre de Suffren de St. Tropez and British Vice-Admiral Sir Edward Hughes fought a series of naval actions along the Indian Coromandel coast in what has become one of the most popular campaign settings for wargamers of the age of sail. Five actions, all largely inconclusive and fought between fleets that were relatively equal in numbers, were fought on the Coromandel Coast, at Sadras, Providien, Cuddalore, Negapatam and Trincomalee.