Two Page Tricorn is a set of rules for 18th century warfare. It is designed for the quick resolution of large scale battles, ideally using 6mm figures.
Weight of Fire Plus is a set of free wargames rules for:
playing games representing small battles in the mid-Eighteenth Century period of European history, using 20-25mm size model soldiers. The rules cover the period from when all European nations adopted the three-man-deep platoon firing system up until the rise of the mass conscript armies of the Napoleonic era; very roughly A.D. 1740-1790, when musketry weight of fire ruled the battlefield. The rules do not try to recreate every aspect of 18 Century warfare; for example, the rules ignore most of the complexities of manouvre. The rules are intended only to model the “classic” tactics of the period.
The rules are designed for games using 6-12 units per side. A game like this should take about four hours for a pair of opponents familiar with the rules to complete. Typical game setup involves two fairly equal forces
facing one another across a game table laid out with terrain models representing hills, woods, streams, etc. Victory conditions to win the game may vary widely, but usually one player wins when a stated number of the
enemy’s units have been destroyed or routed off the game table before a set number of turns have been played.
A set of free wargames rules for 18th Century skirmishes, suitable for battles up to 90 figures per side.
Dating to 1972, the Wargames Research Group’s 1750 – 1850 are primarily intended for the Napoleonic Wars. By modern standards they’re a bit dated, but my recollection is that they are fun.
Carnevale is a set of rules for a very interesting setting: 18th Century Venice. The game has the ubiquitious stat lines and a dice pool mechanism. Its worth taking a look, even if 18th century Venice isn’t your thing