Age of Sail Campaign

David Manley has written campaign rules for the 1782-1783 naval campaign between the French and British off the coast of India. Manley writes:

Between February 1782 and June 1783 the fleets of French captain Pierre Andre de Suffren de St. Tropez and British Vice-Admiral Sir Edward Hughes fought a series of naval actions along the Indian Coromandel coast in what has become one of the most popular campaign settings for wargamers of the age of sail. Five actions, all largely inconclusive and fought between fleets that were relatively equal in numbers, were fought on the Coromandel Coast, at Sadras, Providien, Cuddalore, Negapatam and Trincomalee.

One If By Land AWI rules

Bob Bergman has written “One If By Land”, a set of free wargames rules for the American War of Independence on a 1:10 scale. The rules use a card activation system, movement is randomized with a die to reflect the uneven nature of terrain, and fire and melee combat are resolved by rolling a d10 and consulting a table. A nice touch is that the figures are based according to the popular “Age of Reason” rules set. I have a large collection of 15mm American Revolution figures and I’m going to give these a try.

The Military Experience In The Age of Reason

I picked up this book at a closeout sale and I’m really glad that I did. As a fan of the American Revolution period, I found it to be full of useful information. Duffy is a superior historian and writer, who manages to combine great detail with an easy to read style. Every aspect of warfare in this period is covered: the officers, common soldiers, sieges, set piece battles, and the home front. It’s a superior read.

Military Experience in the Age of Reason (Wordsworth Military Library)

Close Files and European Order 18th Century Rules

Legion Wargames offers Close Files and European Order, a set of free wargames rules for playing wargames in the period 1700 – 1720. They’re based loosely on the classic Loose Files and American Scramble.

Corporal John Age of Marlborough Rules

Corporal John is a set of free wargames rules for the Age of Marlborough. The author writes that:

The set can be used, not only for Marlborough’s wars, but for those of Charles XII, Peter the Great, Louis XIV and even Gustavus Adolphus.

 The rules are fast-play but still retain the detail to give the correct flavour of the period.  They will handle games of  thirty or forty units per side or  much smaller games with a handful of units.