Island Mayhem Pirate Rules

Island Mayhem is a set of rules for playing games in which 25mm – 28mm Pirates are searching for treasure.

American Civil War Rules For 25mm Figures

American Civil War is a set of rules for 25mm figures in a 1:25 scale.

John Bull / Patriots Graphics Upgraded

The Perfect Captain has upgraded the graphics for their free John Bull / Patriots game for the War of 1812 and the American Revolution.

Toy Soldiers Horse and Musket Wargames Rules

Toy Soldiers is a set of free wargames rules for the Horse and Musket period. The author writes:

Abstracted rules for battalion combats in Horse and Musket period. A unit is a battalion. A single player might have 2-5 units under his command but only one commander. The intent of the rules is to allow players to bring a small command to the table of generic troops with no points system or national characteristics. The balance that I am aiming for is that a cavalry unit = an infantry unit = an artillery battery.

Infantry battalions are represented by 6 stands of several miniatures. In 15mm, 4 wide seems to work. Artillery batteries are represented by 3 stands. Limbers should also be included.

Units and commanders will always have at least a single D6 placed behind them. For units, this represents their disorder value (1 is well ordered, 6 being disordered). Commanders will have a Chaos dice which will always be at least 1 (well coordinated command) and may go as high as 6 (Ineffective command control). Often, units will also be marked by a single red die marking their stress. Stress goes from 0 to 6.

Square Hearts Colonial Wargames Rules

Square Hearts is a set of free wargames rules for colonial wargames in the 19th and early 20th centuries. It’s played on a square grid.