Sink the Bismarck! is based upon the Battle of the Denmark Straits, May 1941. The game is designed to be played by a team or ‘Flag Staff’ determining the actions of each ship in their force. The Flag Staff can consist of any number of players; though recommend not more than 8 – 10 per staff. The staff must have one Admiral in charge of the staff and acting as commander of one ship, and a Flag Captain, commanding the second ship. The remainder of the staff is divided among three departments; the Navigation Department (NAV DEPT) responsible for ship movements, the Engineering Department (ENG DEPT) responsible for battle damage repairs and generating smoke screens, and the Operations Department (OPS DEPT) responsible for guns, torpedoes, and air operations. Each department executes its duties through the use of ‘action cards’ which they hold.
The rules also include downloads for paper ships, status sheets and card decks.
As the title suggests, Painting Wargaming Figures: WWII In The Desert is a guide to painting the armies of British and Commonwealth, Italian, United States and German Armies of the North Africa Campaigns in World War II. Author Andy Singleton is a full time, professional figure painter.
Painting Wargaming Figures: WWII In the Desert is published in a perfect bound 17cm x 24.5 cm format with 158 glossy pages. the book has some 200 color illustrations. Nearly all of these are of figures in various stages of their “paint jobs.”
Singleton begins his volume with a brief discussion of the various “tools of the trade”: hobby knives, side cutters, files, glue, brushes and the like. A discussion on painting techniques, such as drybrushing, washes and glazing follows. I suspect that most experienced miniature wargamers will just skim past this.
The meat of the book is in the step-by-step painting guides. For each nationality, Singleton offers step-by-step instructions for producing figures at “conscript”, “regular” and “elite” levels. The ratings refer not the quality of the troops, but to the level of painting detail and skill required. Novice painters can start at the “conscript” level to quickly start fielding an army. As confidence and skill grows, a painter can step up to the higher levels.
In each step, Singleton includes a chart of suggested colors, describes which parts of the figure to paint and which colors to use on which areas of the figure. He also suggests brush sizes and painting techniques (dry brushing, for example).
If I were a beginning painter, I think this volume would serve very nicely to help me get started. As it stands, though, I’ve been at it for nearly fifty years and have probably painted some ten thousand figures. Still, I still gleaned some good information from the “Elite” instructions, particularly some aspects of using washes that I had not considered.
Tank Craft: Tiger I and Tiger II Tanks is part of a series from publisher Pen and Sword that cover fighting vehicles from WWII to the present. Each of the books is offers full color visual references, as well as modeling guides and historical background.
Like others in the series, Tank Craft: Tiger I and Tiger II Tanks is published in a 21cm x 30cm perfect bound format with 64 glossy pages. There are 32 pages of color illustrations.
Ten of the color pages are illustrations depicting twenty different variations of the Tiger I and Tiger II tanks. The remaining color pages show photographs of scale model kits from a variety of manufacturers.
Gamers and historical enthusiasts will enjoy a timeline of actions in which Tigers were involved in 1945, as well as short operational histories of Tiger units engaged in the last months of the war. The book also includes unit organizations.
This is a slim volume, but packed full of information for modelers and gamers interested in the Tiger I and Tiger II tanks in the last months of the war.
Majestic 12 games has these demo rules for their Grand Fleets miniature wargame. My group has played these and really enjoys them. Majestic 12 explains:
Grand Fleets is a comprehensive miniatures game of dreadnought-era naval warfare. In addition to rules for everything from ships to aeroplanes, Zeppelins to submarines, the rulebook includes: Data cards for over 120 ships, plus guidelines for converting any ship of the period to game values; Eight scenarios encompassing conflicts from the Sino-Japanese War of 1894 through the opening salvoes of World War Two, including several variants; Fifteen pages of weapon data, covering all major gun and torpedo models in use through 1939, over 200 aeroplanes, and more than 20 airships; and Optional rules for flotillas, night-fighting, smokescreens, and more!