Off The Beach is Brian Gill’s board game based on the D-Day landing on the Beaches of Normandy in 1941. The Americans are trying to get off the beach and clear the Dog Green section of the beach of German resistance. The winner is the last player that has men on the board.
Here’s one for Flames of War players who may want to pay closer attention to historical accuracy. Bill Stone offers a database of armies of World War II:
Armies of the Second World War” is an online database of day-by-day orders of battle and information about hundreds of division, brigade, and regiment-sized units in World War II. Information currently available in the database covers Commonwealth, Dominion, Colonial, Exile, and “Minor” Allied armies in Europe, Africa, and western Asia from 1 September 1939 through 7 May 1945.
Years ago, GDW used to hand out copies of a simple Frank Chadwick game called Battle for Moscow. I’ve got a copy, and have used it to introduce players to board style hex wargaming. If you dont’ have a copy of this classic, you can download it here.
Pete Pellegrino offers a set of rules called Sink The Bismark! Pete writes:
Sink the Bismarck! is based upon the Battle of the Denmark Straits, May 1941. The game is designed to be played by a team or ‘Flag Staff’ determining the actions of each ship in their force. The Flag Staff can consist of any number of players; though recommend not more than 8 – 10 per staff. The staff must have one Admiral in charge of the staff and acting as commander of one ship, and a Flag Captain, commanding the second ship. The remainder of the staff is divided among three departments; the Navigation Department (NAV DEPT) responsible for ship movements, the Engineering Department (ENG DEPT) responsible for battle damage repairs and generating smoke screens, and the Operations Department (OPS DEPT) responsible for guns, torpedoes, and air operations. Each department executes its duties through the use of ‘action cards’ which they hold.
The rules also include downloads for paper ships, status sheets and card decks.
As the title suggests, Painting Wargaming Figures: WWII In The Desert is a guide to painting the armies of British and Commonwealth, Italian, United States and German Armies of the North Africa Campaigns in World War II. Author Andy Singleton is a full time, professional figure painter.
Painting Wargaming Figures: WWII In the Desert is published in a perfect bound 17cm x 24.5 cm format with 158 glossy pages. the book has some 200 color illustrations. Nearly all of these are of figures in various stages of their “paint jobs.”
Singleton begins his volume with a brief discussion of the various “tools of the trade”: hobby knives, side cutters, files, glue, brushes and the like. A discussion on painting techniques, such as drybrushing, washes and glazing follows. I suspect that most experienced miniature wargamers will just skim past this.
The meat of the book is in the step-by-step painting guides. For each nationality, Singleton offers step-by-step instructions for producing figures at “conscript”, “regular” and “elite” levels. The ratings refer not the quality of the troops, but to the level of painting detail and skill required. Novice painters can start at the “conscript” level to quickly start fielding an army. As confidence and skill grows, a painter can step up to the higher levels.
In each step, Singleton includes a chart of suggested colors, describes which parts of the figure to paint and which colors to use on which areas of the figure. He also suggests brush sizes and painting techniques (dry brushing, for example).
If I were a beginning painter, I think this volume would serve very nicely to help me get started. As it stands, though, I’ve been at it for nearly fifty years and have probably painted some ten thousand figures. Still, I still gleaned some good information from the “Elite” instructions, particularly some aspects of using washes that I had not considered.