Meca Tac – The Giant Stompy Robots Edition is a set of free wargames rules for Mecha battles.
From Mammoth Games comes Planet 28, a set of free wargames rules (actually, pay what you want) for narrative science fiction games.
Planet 28 is a simple set of sci fi skirmish rules for quick narrative games between warbands of warriors, mutants, and outcasts.
Inspired by the amazing work of kitbashers and converters the world over, planet 28 is intended as a pick up and play rule system for quick games when a longer rule system isn’t viable.
Rules include –
customer character creation.
basic weapons and custom weapon creation.
a story generator for setting up and adding narrative to your games.
a campaign system that lets you build and develop your warband between games.
Another Dwarf Star classic, Star Viking is now available as a print-and-play game.
STAR VIKING is a game of interstellar raiding and plunder for two players. Using a unique system of 12 mapboard tiles to represent the various star systems in the Outrim sector, it captures the tense uncertainty and the sudden, flashing battles of an interstellar war. Units represented include Viking cruisers, sloops, and fighters. Federate and local frigates, battle-cruisers, and patrol boats, as well as raiding detachments, security forces, grav-armor units, specialized warfare pods, and conventional low-tech armed forces ranging from atmospheric aircraft to stone-age hordes.
Star Smuggler is an old Dwarfstar game now available for downloading.
STAR SMUGGLER is a solitaire game of tense adventure in the far future. No opponent is necessary, as the Event Booklet takes you through a pre-programmed sequence of encounters which is different each time you play the game. For each event, you, as star smuggler Duke Springer must make the decisions which will make you huge profits — or may cost you your life.
Gut Check is a set of free wargames rules for 15mm science fiction battles. What makes it unique, I think, is that it’s designed from the start for solo play. The author lists its features:
Designed from the ground up for solo play
Fast playing and zero bookkeeping
Uses normal 6 sided dice (Usually rolled no more than 2 at a time)
Uses activation rolls modified by battlefield conditions for turn sequence
Seamless Over watch and suppression effects built into system
Use any miniatures
Played on a Hex grid for convenience, but could be played with little fuss on a standard table