Colonial Skirmish Rules

The Tyneside Wargames Club offers their free wargames rules for Colonial skirmishes.

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Pot That Fellow, Somebody Colonial Rules

Pot that Fellow, Somebody is a set of free miniatures rules for the colonial era. Author RP Bergman writes:

These rules are intended to fight Colonial quasi-skirmish level games with multiple players and 2-3 units per players. Colonial players includes Europeans, Americans, and any other modern power with advanced military technology. Native players include includes Zulus, Dervishes, Pathans, etc. Units are rated according to Morale Quality, Melee Skill, and Firearms Skill. The Morale of units degrades as they lose leaders, take casualties, suffer from the heat, or fail to take action during the battle. Eventually, even the best unit may "run away" to live, fight (and die) another day. Units take a variable number of actions each turn, with the better quality troops having a higher chance of taking more actions.

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Take That Camel Up The Khyber Pass Rules

Take That Camel Up The Khyber Pass is a set of rules for colonial British versus Afghans in 1894.

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The Green Hell: Colonial Warfare in West Africa

The Green Hell is a set of free wargame rules for colonials wargames in West Africa.

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The Sword In Tibet TSATF Variant

The Sword In Tibet is a variant of Larry Brom's venerable The Sword and the Flame rules. It focuses on actions in Tibet in the early 20th Century.

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