Labyrintus is a set of dungeon crawl rules designed for play on a 7×7 grid.
Heresy Miniatures offers a heroic fantasy game called “Netherhells.” It’s a dungeon-crawl game, with players facing a game master.
Trapdoor is a set of free rules for dungeon adventures. The authors write:
TRAPDOOR is a set of rules which allow players to explore perilous subterranean fantasy worlds using little more than dice, miniatures and their imaginations. It was born chiefly from two desires:
- To devise a simple dungeon adventure rules engine that still allowed for detailed character development and thus longevity.
- To create a set free from the constraints of being tied to a predetermined sword & sorcery background. In this way players can use whatever fantasy miniatures they have to hand and can place their games in whatever ‘world’ they like.
The bestiary chapter provides the profiles of numerous generic fantasy creatures – from Goblins Warriors to Fire Drakes – but gamers are also free to create their own too using a simple points system. Trapdoor is also scale-free, so whether you want to adventure using 28mm or 10mm scale miniature or anything in-between the choice is yours. Whatever divergent fantastical lands you wish to explore Trapdoor provides the tools for you to do so!
Like most conventional dungeon exploration games Trapdoor pits a single referee or ‘Games Master’ against players who control individual characters, the ‘heroes’. The hero players can choose from four races – Human, Halfling, Elf and Dwarf – and six classes: Barbarian, Cleric, Knight, Mage, Ranger and Thief. Whichever race-class combination you choose each has attendant strengths and weaknesses, but all will form an integral part of your party!
To get gamers started an introductory quest is included. Fans of classic dungeon crawl systems need look no further!
Dungeoncrawl, The Game is a set of free wargames rules, for not-so-serious dungeon adventures.
The author writes:
What you are now reading is a quick play, tongue in cheek, dungeon adventuring game. This is a game were everybody plays equally – not where one player controls the bad guys and everybody responds/submits to his decisions. Each player controls his own little band of misfi ts AND controls the critters that another player will encounter. Each player is someone else‛s nemesis. All encounter and miscellaneous event rolls are done in the open, and are a surprise for everybody to enjoy. The whole point of this little endeavor is for everybody to have fun, so it helps if you don‛t take things too seriously. These rules are not intended as an overly detailed, exhaustive study in the complexities of subterranean armored combat. Nor will they require you to undertake a prolonged course of study in order to properly equip and prepare your party for eventual world domination. “Elegance in Simplicity” is the rule, even when it comes to brawling in the dark recesses of the dungeons. Hopefully you will find DungeonCrawl to be reasonably quick and unreasonably fun. Enjoy.