The Wire World War I Games Rules

The Wire by Jim Wallman is not exactly a set of miniatures rules. Rather, it is a set of umpired rules designed to provide the participants with the feel of command during the Great War. Wallman writes:

This is the combat resolution system for a command post game about commanding brigades and divisions in WW1, particularly focussed on 1916. The rules are intended to be run in real time, and by umpires, who then write messages to the HQ players in the form they would have been historically, and subject to the delays and inaccuracies that would have existed at the time. The players never see the rules at all, and must work from a map (ideally in a smelly cellar by the light of a flickering oil lantern while umpires chuck buckets of earth at then).

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WWI and WWII Naval Rules

Steve Burt offers a set of free wargames rules for WWI and WWII Naval combat.

Fokker World War I Aerial Rules

Fokker is a one-page set of rules for playing miniature games with World War I aircraft.

OP14 Operational Level Wargame Rules 1914 – 1918

Op14 is a set of free wargames rules for operational level game set in the World War I. The game is designed for figures on 15mm frontage bases, played on a grid.

Origins of World War I Board Game

Origins of World War I is a free print-and-play game by legendary wargames designer James Dunnigan. The game was re-implemented as Origins of World War II, an Avalon Hill game now long out of print. From the description:

A political/strategy game in which five players represent the five major nations in pre-World War I Europe. They must compete against each other to achieve each nation’s ‘national objectives’. While actual war is not allowed in the game, the play should show quite clearly how tensions developed to such a high pitch in 1914.