Combat Squad Warhammer 40 K Skirmish Rules

Combat Squads is a set of home rules for gaming in the Warhammer 40K Universe. From the rulebook:

Combat Squads is an attempt at creating a set of competitive skirmish rules for Warhammer 40.000; a game set in the grim darkness of the far future.

Within this booklet you’ll find rules for constructing, and playing, with small Combat Squads using the miniatures you already have for your regular Warhammer 40.000 army.

As such, then you’ll need the core rulebook for Warhammer 40.000 (currently, the 5th edition rules) in order to play Combat Squads. Furthermore you’ll need this booklet, of course, and the codex for your chosen army.

The rules presented here in the following are intended to supplement your normal games of Warhammer 40.000 giving you a chance to play the odd one-off special mission during a campaign game. However, they have also been
written in such a fashion that you could play Combat Squads as is; with an inbuilt campaign system as well as a slew of new missions.

Quick Napoleonics

Back when MWAN was still being published, it was my favorite wargaming magazine — in no small part because of the variety of interesting characters who wrote for the magazine. One of those was Friar Aelred Glidden, who is perhaps the world’s only wargaming monk. Glidden’s game rules were always simple, but interesting, and I very much miss reading his works.

Quick Napoleonics is a set of free wargames rules inspired by Friar Glidden.

Age of Blood — Second Edition Miniatures Rules

Age of Blood is one of the best set of rules available for free on the internet. Heck, its one of the best available at any price. Designed by Tom Hinshelwood, the second edition rules offer a complete game and campaign system for the age of Vikings.


Tom writes:

Age of Blood is a skirmish-level battle game in which players take control of bands of Vikings and lead them on bloody adventures in search of loot and glory. These rules contain all the information you will need to know in order to play either one off games or complete campaigns. The game is designed for use with 25mm or 28mm miniatures, though any individual based model from 15mm to 40mm can be used. Play is possible with any scale but distances and measurements would need to be proportionately reworked. Age of Blood�s focus is on the fantastical aspects of Viking history and as such is more concerned with the legends and heroic sagas then trying to depict a realist view of the era. These rules are loosely set in the 9th Century, though the supernatural is prevalent in many aspects of the game including fate, magic and monsters. If desired though the supernatural elements to the rules can easily be ignored so that the game can be played as a purely historical wargame.

Other Age of Blood Resources: