Richard Bradley of the Tyneside Wargames Club offers a set of free wargames rules for the Seven Years War. The rules are designed for 15mm figures, where a battalion is represented by 3-4 bases.
Richard Bradley of the Tyneside Wargames Club offers a set of free wargames rules for skirmishes in the English Civil War.
Richard Bradley of the Tyneside Wargames Club offers a set of free wargames rules for skirmishes in the French and Indian War. The rules have a nice touch with the use of NCOs in command.
Back when MWAN was still being published, it was my favorite wargaming magazine — in no small part because of the variety of interesting characters who wrote for the magazine. One of those was Friar Aelred Glidden, who is perhaps the world’s only wargaming monk. Glidden’s game rules were always simple, but interesting, and I very much miss reading his works.
Quick Napoleonics is a set of free wargames rules inspired by Friar Glidden.
Age of Blood is one of the best set of rules available for free on the internet. Heck, its one of the best available at any price. Designed by Tom Hinshelwood, the second edition rules offer a complete game and campaign system for the age of Vikings.
Age of Blood is a skirmish-level battle game in which players take control of bands of Vikings and lead them on bloody adventures in search of loot and glory. These rules contain all the information you will need to know in order to play either one off games or complete campaigns. The game is designed for use with 25mm or 28mm miniatures, though any individual based model from 15mm to 40mm can be used. Play is possible with any scale but distances and measurements would need to be proportionately reworked. Age of Blood�s focus is on the fantastical aspects of Viking history and as such is more concerned with the legends and heroic sagas then trying to depict a realist view of the era. These rules are loosely set in the 9th Century, though the supernatural is prevalent in many aspects of the game including fate, magic and monsters. If desired though the supernatural elements to the rules can easily be ignored so that the game can be played as a purely historical wargame.
Other Age of Blood Resources: