Fire and Fury America’s Wars

I think Fire and Fury is the finest set of miniatures rules ever written. It has elegantly simple mechanics, fun gameplay and set the standard for high-quality rules presentation.

Now the Fire and Fury people are at work on a version for America’s other “horse and musket” wars: The Revolution, War of 1812, and Mexican War. You can find the playtest versions of Fire and Fury: Americas Wars here.

Tin Army In The Civil War

Tin Army In The Civil War is a set of free wargames rules for the American Civil War by Ross Mcfarlane. The author writes:

This is a simple set of wargame rules aimed at Division or Corps sized battles. They assume that low level tactics are being handled by regimental officers and their Brigadiers and by the dice. The game may be played on grid with 1 unit per grid area otherwise all distances are roughly equal to the frontage of a deployed infantry unit or roughly 150 yards. Units within that distance  and directly in front of, behind or beside each other are deemed to be adjacent. Turns represent a variable length of time and overlap the previous and following enemy turns. 12 to 15 turns each is a good medium length game with a simple scenario and a dozen or so units per side.

Most Irregular Horse and Musket Rules

Most Irregular is horse and musket rules extension to the Fast and Dirty skirmish rules, found on the same page.

Under The Shade Of The Trees ACW Rules

Under The Shade Of The Trees is a set of free wargames rules for the American Civil War. They’re designed as “fast play” and suggest using standard Johnny Reb or Fire and Fury basing.

The Revised Brom ACW Rules

The Revised Brom is a set of free wargames rules by Jay Ainsworth for wargames set in the American Civil War. They’re based on an original set of Larry Brom rule (duh). It uses a typical Brom card activation system, a random movement distance mechanism, and simultaneous fire.