Pikes and Gendarmes is a set of big battle rules that had their origin as a variant of Larry Brom’s seminal The Sword and The Flame. This is set, obviously, in the Renaissance era.
The Sword and The Pike is a renaissance variant for Larry Brom’s classic The Sword and The Flame.
The Tomahawk and The Flame is a variant of Larry Brom’s Sword and the Flame rules for the American Indian wars 1866 – 1890.
The Jackson Gamers’ have published the “Continuous Fire Fight Rules for the American Civil War. They write:
Robert Whitfield and Larry Brom developed these in 1984 after we refought the battle of Fredericksburg in 25mm scale, and the Confederates were unable to stop the Yankees by firepower. In these rules there is a �deadly ground� in front of an Infantry regiment (and to a lesser degree, in front of an artillery battery). Any enemy unit in that ground WILL be fired at until it is destroyed, or falls back voluntarily or involuntarily, or forces the units that are firing on it to withdraw.
The mechanisms of play such as Infantry and Artillery fire, Movement, Close combat (Melee), and Morale are taken straight from Larry Brom�s rules with little if any change. The unique facet of these rules is that once a unit moves into the �deadly ground� it will be fired at and will test morale, it may then return fire and the original firing unit will test morale. Then both units settle into a routine of firing and morale testing, till one fails morale or voluntarily falls back (or is destroyed). This is a difficult concept to grasp, because as miniature wargamers, we are so used to a turn sequence of: �we move, we fire, we test morale, we fight melees, we have another turn�.
Fire in this rules set is deadly. If one player persists in holding an exposed position, his unit or units will be destroyed by fire in one turn. Players must grasp the concept (so dear to the hearts of infantrymen) of bugging out if the fire-fight begins to go against them.
The Jackson Gamers have this set of free wargamesrules for the English Civil War. They use a card activation system, (not surprising, considering the acknowledged Brom influence), and d6s to resolve actions. These rules are 20 years old and in their 6th edition, so they are well-tested.