“When Technology Meets Tradition” is a set of rules for wargaming early modern warfare conflicts, roughly from 1895-1915. The emphasis of the author is on early World War I (1914-1915) but other period wars are also of interest, such as the Russo-Japanese War or the Boer wars. The rules are fast-play and focus on the problems faced by military tacticians during early modern warfare: when outdated linear tactics and love of the offensive ran head-on into lethal, accurate, and rapid firing weaponry.
The Miniature Wargaming Editor
Wargames Scenarios For Southern African Wars 1838 – 1884
Scenarios for the wars in Southern Africa from 1838 to 1884 is free, and designed for the Victorian Steel rules. The scenarios are easily adaptable to other rules sets, though.
Painting Japanese World War II Soldiers
As I said in a recent post, I think that WWII in the Pacific Theatre is a deserving, if underappreciated, period. (I’m regretting selling my Japanese and Marines a few years back). Here’s some advice on painting the Japanese.
Trapdoor Dungeon Adventure Rules
Trapdoor is a set of free rules for dungeon adventures. The authors write:
TRAPDOOR is a set of rules which allow players to explore perilous subterranean fantasy worlds using little more than dice, miniatures and their imaginations. It was born chiefly from two desires:
- To devise a simple dungeon adventure rules engine that still allowed for detailed character development and thus longevity.
- To create a set free from the constraints of being tied to a predetermined sword & sorcery background. In this way players can use whatever fantasy miniatures they have to hand and can place their games in whatever ‘world’ they like.
The bestiary chapter provides the profiles of numerous generic fantasy creatures – from Goblins Warriors to Fire Drakes – but gamers are also free to create their own too using a simple points system. Trapdoor is also scale-free, so whether you want to adventure using 28mm or 10mm scale miniature or anything in-between the choice is yours. Whatever divergent fantastical lands you wish to explore Trapdoor provides the tools for you to do so!
Like most conventional dungeon exploration games Trapdoor pits a single referee or ‘Games Master’ against players who control individual characters, the ‘heroes’. The hero players can choose from four races – Human, Halfling, Elf and Dwarf – and six classes: Barbarian, Cleric, Knight, Mage, Ranger and Thief. Whichever race-class combination you choose each has attendant strengths and weaknesses, but all will form an integral part of your party!
To get gamers started an introductory quest is included. Fans of classic dungeon crawl systems need look no further!
Cardboard Miniatures For The Fantasy Trip
Here’s a set of cardboard figures designed for The Fantasy Trip, that classic, now sadly out-of-print role playing and miniatures game.