The Elephant God E Book

Fans of colonial wargaming looking for a good read should check out Gordon Casserly’s The Elephant God. Written in 1921, it’s set in colonial India.

Of all the swarming herds of wild elephants in the Terai, the Mysore, or the Ceylon jungles no man, white or black, has ever seen one that had died a natural death — yet many have watched them climbing up the great mountain rampart of the Himalayas towards regions where human foot never followed. The Death Place of the Elephants is a legend in which all jungle races firmly believe, but no man has ever found…

It’s available as a free ebook download.

Wendy’s Fantasy RPG

Wendy’s — yes, the fast food chain — has released an RPG free for the downloading: Feast of Legends. From the description:

You are adventurers in the realm of Beef ’s Keep, where the nations have been splintered over major disagreements in how to treat the realm’s people. Creepingvale and the United Clown Nations have led their people into a collective darkness known as The Deep Freeze. While the world currently feels like a cold and desolate place, you reside in the one nation that remains a true beacon of hope: Freshtovia.

Creepingvale has a creepy king with a paper crown …

Simple Colonial Wargaming Rules

Robert Cordery offers “Simple Colonial Wargaming Rules.” He writes

SCWaRes � pronounced “squares” � began life as a simple set of �fast play� rules for use with teenagers who had never played a traditional figure wargame before. The design parameters were: To have a turn sequence that kept the players involved throughout each turn; To have simple morale systems that dealt with unit and formation morale; To reduce the measuring of movement and weapon ranges to zero; To have simple systems for resolving fire combat and close combat; To include an element of uncertainty into the outcome of each game To produce a game that could be played to a conclusion in about an hour.

Grognards and Grenadiers Fastplay Card Driven Napoleonic Rules

Rudi Geudens offers a new game in his Command and Colors series of free wargames rules: Grognards and Grenadiers. These Napoleonic rules are designed for fast play using a card mechanism.

Geudens writes:

This is another set of my card driven wargame rules “COMMAND BY COLOUR”, and although still loosely inspired by the Battle Cry & Memoir ’44 games by Richard Borg, this game no longer has a battlefield divided in 3 sections, because I took a different approach. The left-centre-right wing Battle Cry/Memoir ’44 principle has here been replaced by colour-coding the units red, green and blue (activated by cards of the same colour) thus enabling the players to concentrate their units anywhere on the battlefield if they wish so.

Castle Cracker Medieval and Ancient Warfare Rules

Castle Cracker is a set of free wargames rules for backyard games in the ancient and medieval eras.