Danger Patrol is a pulp-style RPG with a very interesting dice mechanic that I think would be great for skirmish style wargames. With the mechanism, players voluntarily make things more difficult for themselves in order to gain reward points when they succeed against overwhelming odds.
EGBZine is an online archive of more than 10,000 pages of Edgar Rice Burroughs goodness — stories, articles, art and more. If you’re contemplating (as I am) a John Carter of Mars game, this is a good place to start.
For your pulp science fiction games, here’s a paper model of a Flash Gordon style single seat speeder-flyer.
For some incredible pulp inspiration, watch the Zeppelin v Pterodactyls short. It’s a montage of clips from old, unrelated movie serials.
Beowulf The Hunter offers some modifications for using the Rezolution rules for playing your pulp-era miniature wargames. He writes:
First let me say, I love the Rez rules. I have been and always been luke warm on the figures/setting. My current love has been Pulp. Thus I have tried to blend the two into a fun quick paced playable game.
For those who are unfamiliar with Pulp, it is the genre of literature that takes place between the end of WWI and the start of WWII. If you have seen movies like the Rocketeer, or Indiana Jones, or Sky Captain you have seen Pulp.
The following modifications allow you to use the Rez rules to play a Strapping Hero and his Dangerous Dame against a sinister villian and his horde of mooks. There realy are no point value for characters and the creation rules are pretty free form so you could have a Villian who uses his mental powers to twart the heroes while sacrificing minions to prevent damage or a martail arts using hero with a heavy gun toting sidekick.
These rules allow for 3-10 models per player and you can have free for alls. All rules are as presented in the rulebook.