Free Company 100 Years War Rules

Andy Clipsom offers a set of rules called Free Company, which is for games set in the longbow era. From the author’s introduction:

I started work on these rules to fulfil some personal gaming criteria. I wanted rules for a small battle but not a skirmish. The command level would therefore be around the unit, rather than the division. I imagine medieval unit commanders using their initiative and experience within an overall game plan, so the player is being a succession of unit commanders with limited initiative, plus the big cheese, who has slightly more control over those around him.

My figures are 25-28mm, but I have only a small space to game, so distances reflect this. I also like multiple bases for ease of movement, so I have returned to simple casualty rosters (though you could use markers). The system should work easily enough for multiple bases in other scales, as it is based on a nominal strength of the base rather than an actual headcount of figures.

The game assumes a game scenario agreed in advance, rather than an equal points, random set up game. It is assumed things not covered in the rules (like scouting, ambushes, destruction aof property) will be covered in the scenario.

Players won�t find a lot of innovative new mechanisms and while some influences are obvious (e.g. the use of DBA PIP-style mechanism to limit the number of actions a player can take), others are lost in the mists of time.

Gaming The Battle of Helms Deep

Doug Larsen has a nice article and scenario for fighting the battle of Helm’s Deep. He has obviously spent a lot of time studying the source material for both the maps and the forces.

Netherhells Heroic Fantasy Rules

Heresy Miniatures offers a heroic fantasy game called “Netherhells.” It’s a dungeon-crawl game, with players facing a game master.

Sculpting A Knight Tutorial

I think that everyone who has ever played with miniatures has thought of sculpting one. Here’s a nice tutorial on sculpting a knight.

Coastal Command WWII Naval Rules

Coastal Command is a set of free wargames rules for small coastal craft in World War II.