Simple Rules For Musket Era Battles

These rules are just what they say they are: Simple Rules for Musket Era Battles. John Michael Fisher writes:

Years ago in England, men such as H. G. Wells and Don Featherstone wrote rules for fast-moving, fun wargames with toy soldiers (military miniatures). They were eventually eclipsed by players who wanted more sophistication and realism in their games. Unfortunately this led to tedious gaming sessions that were as enjoyable as calculating one’s income taxes. The rules here are a return to the simple game, using playing cards instead of dice, a new way of resolving combat, and individual figures rather than groups of men on stands. They work for any number of toy soldiers and are fine for solitaire games.

I agree with his sentiments exactly, and as I get older, my tastes move away from simulations and more to games with the right “feel.”

Code Guardian WWII SuperScience Movie

Code Guardian is a teriffic short film — done with computer generated graphics — about a giant Nazi robot’s attack on an Allied port.

Combat Utility Hovercraft Paper Model

Your science fiction troopers need a utility hovercraft to get around in. Here’s a nice paper model of just such a craft.

Chickenhawk Dropship Paper Model

For Infinity and other science fiction games, here’s a paper model of a Chickenhawk dropship. It comes in a couple of different versions.

Queen’s Quest Wargame

Pandyman Games offers Queen’s Quest, a set of free wargames rules advertised as a “2d6 game using no factions.”