I think I’ve got to live to be 100. Otherwise, I’ll never get around to doing all of the periods that interest me. One of those is the “Pulp” era. This site has a large number of resources for the Pulp Gamer, with links to material on Doc Savage (my fave), the Shadow, the Spider, and others. I’d personally like to see someone do a figure of “The Phantom.” The Ghost Who Walks was my late father’s favorite comic hero.
Thanks to great figures from Bob Murch of Pulp Figures, and Mark Copplestone, there has been a growing interest in gaming in the “pulp” era. This site offers advice for game mastering in the pulps.
The Hot Lead and Steel Sinews Yahoo group focuses on pulp-era gaming. There are also a set of playtest rules for the period, called “Noir.” Unlike other adventure-miniatures games, this set of free wargames rules is specifically focuses on the period, featuring such things as “hero points” to capture the flavor of the pulp novels.
Rugged Adventures, by Kurt Hummitzsch & Robert Murch is a set of free wargames rules written to support Murch’s line of Pulp Figures. These rules have a strong cinematic element, and players are expected to “contribute to the story development.”
Pulp fans may find the Atomic Rocket site interesting. It has a wealth of information on the imaginary rocket ships of the 1930s, 1940s and 1950s.