“Pulp” adventure is one of the biggest current themes in miniature wargaming. Here’s a site with a selection of classic pulp stories for you to read online.
Mike Fischer offers a set of miniature rules called To A Pulp (nice pun). He writes
Pulp gaming, in which each player controls a character or faction from a 1930’s pulp thriller, is growing in popularity. Such games combine the visual appeal of miniatures gaming with aspects of role-playing games, allowing the players to control the actions of tough private eyes, seemingly-helpless dames, brave explorers, and all the rest. I wrote these rules mostly for my own amusement.
The rules are made for simplicity and fast play. The game is meant for use with miniatures, but you can download a set of paper minis for free (see Section XI). All you have to provide is a few six-sided (d6) and ten-sided (d10) dice. The game is meant for two or more players, but it can be used for solo gaming as well.
Dirty 30s is a sourcebook for role playing games set in the 1930s. It has a timeline and notes on fashion, slang, prices, jazz, Natiz, Commies, the Mafia, wars, Airships, weapons, cars, ships trains, art, architecture and more.
I think I’ve got to live to be 100. Otherwise, I’ll never get around to doing all of the periods that interest me. One of those is the “Pulp” era. This site has a large number of resources for the Pulp Gamer, with links to material on Doc Savage (my fave), the Shadow, the Spider, and others. I’d personally like to see someone do a figure of “The Phantom.” The Ghost Who Walks was my late father’s favorite comic hero.
Thanks to great figures from Bob Murch of Pulp Figures, and Mark Copplestone, there has been a growing interest in gaming in the “pulp” era. This site offers advice for game mastering in the pulps.