Pulp Friction Skirmish Rules

Pulp Friction is a set of free wargames rules for pulp-style skirmish games. They currently are in playtesting and look very nice.

Roma Victa “Pulp” Rules For Ancients

If you scroll down on the Lead Adventure thread at the link, you will find a simple set of free wargames rules and a skirmish scenario for Late Roman “Pulp” Adventure.

Pulp Fiction – The Pulp Era Wargame

Pulp Fiction is a set of rules for playing adventure miniature wargames in the 1920s and 1930s.

The authors write:

Pulp Fiction is a basic game system which was designed for quick and easy miniature wargaming in a 20’s 30’s setting. These rules allow players to fight small semi-RPG skirmishes with small groups of heroes in low intensity battles, primarily against other players (or solo) who control mobsters, world dominating megalomaniacs, Dinosaurs, King Kong, and far… far worse.

These battles are designed to play on a model battlefield environment using 28mm miniatures. Movement and firing distances are measured using a 1” move increments. These rules require the use of up to four 6-sided dice. A battlefield usually consists of 3D terrain pieces. These represent barriers such as walls, buildings, vehicles, roads, bridges, trees, etc, etc. All this can all be made from scratch with relative ease by even the most frugal modeller… or are commercially available from a whole host of shops and on line resources.