The Spanish American War In Motion Pictures

The Library of Congress has an incredible archive of film footage from the Spanish American War.

This presentation features 68 motion pictures produced between 1898 and 1901 of the Spanish-American War and the subsequent Philippine Revolution. The Spanish-American War was the first U.S. war in which the motion picture camera played a role. These films were made by the Edison Manufacturing Company and the American Mutoscope & Biograph Company and consist of actualities filmed in the U.S., Cuba, and the Philippines, showing troops, ships, notable figures, and parades, as well as reenactments of battles and other war-time events. The Special Presentation presents the motion pictures in chronological order together with brief essays that provide a historical context for their filming.

It’s inspired me to get out some of my old Spanish American 15mm miniatures for a game.

Cemetary Paper Model

Add a creepy cemetary to your tabletop with this paper model from Ravensblight. The file is a pdf, so you cna resize it using your printer’s control panel to make it fit whatever scale you need.

Paper Figure Font Sets

Here’s an interesting concept: Truetype and Type1 Fonts that are sets of wargaming and roleplaying figures instead of letters. Because they are, like all fonts, scalable, you can print them at whatever size you prefer.

Among the font sets are superheroes, pulp adventures, space opera, Ironclaw roleplaying figures, treasure, scenery and starships.

Brickquest Miniatures Rules

Brickquest is a set of free miniature wargames rules for dungeon adventures along the lines of Heroquest or DungeonQuest. The catch here is that it uses Lego guys.

Combat Action Wargames System

Combat Action is a very complete universal wargames system by Fabio Fontana. He writes:

Combat Action is a strategy game of small scale conflicts. It can be used to represent skirmishes with a dozen models per side up to larger conflicts with multiple squads, vehicles and support weapons. The system presented within this book comprises two levels of detail, a simple system for small scale games where each model on the battlefield is a separate unit, and a more complex layer which adds optional rules to govern targeting, simulate chain of command and allow larger engagement of forces.

The point system will allow you to design any creature, vehicle or model you like, and field any model you create on the battlefield.

The site also has playscreens, scenarios and a complete world background.