From War Times Journal, 1943 is a set of free wargames rules for battalion level combat in World War II.
Red Actions! Interventionists
The Perfect Captain’s games are amazing combinations of form and function, with artwork that really matters to the game. They now have an expansion to their earlier Red Actions! Russian Civil War game that deals with the various nationalities that intervened in the strife. There’s also a new campaign.
Ancient Wargames Rules
Nick Salmon offers a set of free wargames rules for ancients warfare. The author writes:
These rules can be used from antiquity up until the late medieval period, they depart from the norm in that they have no rigid turn sequence. Instead players take turns to command their troops until a situation occurs which occupies the commander allowing the initiative to pass to the other player. Combat results are handled by progressively worse morale and no figures are removed from the table. As befitting my age the rules are a bewildering mixture of imperial and metric measurements. Any areas not covered should be resolved with common sense or a die roll.
Port and Cigars Napoleonic Rules
Port and Cigars is a set of free wargames rules for the Napoleonic period. The authors write:
usable in all scales and all base sizes; by God I don’t care a Damn if you use cardboard chits.
They draw upon decades of research and literally hours of watching” Sharpe”.
With these rules you can follow Wolfe to Quebec , Wellesley to Assay. , Stand in line as your Prussians deliver their automated volleys or lead the charge of your Cuirassiers as they punch a hole in anything in their path.
Port & Cigars is playable in a hour. Time for glory on the tabletop and enough to repair down the tavern; (with a few bottles of wine,) to celebrate your victory.
It uses a single D6. No modern twenty sided or D percent here thank you! If the D6 has served us for a hundred years it shall serve a hundred more!
Here you can finally use all those armies you bought but are about to E-Bay because all other rules systems suck. Two plastic box sets and your army is ready. No quibbling over vague rules anymore as quibblers are flogged senseless the moment they start.
The Abstractionist
The Abstractionist is a free print-and-play board game for 2 – 6 players about artists creating color palettes for their abstract paintings. The core mechanism is tile laying.