Like Larry Leadhead and Turnsignals on a Landraider, The Order of the Stick is a web based comic strip that pokes fun at the gaming hobby. This one, however, skewers role players instead of wargaming miniatures gamers. That’s ok. Its still really funny.
“Cluster bombing from B-52s is very, very accurate. The bombs are
guaranteed to always hit the ground.” – U.S.A.F.Ammo Troop
“If the enemy is in range, so are you.” – Infantry Journal
“A slipping gear could let your M203 grenade launcher fire when you
least expect it. That would make you quite unpopular in what’s left of
your unit.” – Army’s magazine of preventive maintenance.
“It is generally inadvisable to eject directly over the area you just
bombed.” – U.S. Air Force Manual
“Try to look unimportant; they may be low on ammo.” – Infantry Journal
“Tracers work both ways.” – U.S. Army Ordnance
Five-second fuses only last three seconds.” – Infantry Journal
“Bravery is being the only one who knows you’re afraid.” – Col. David
“If your attack is going too well, you’re probably walking into an
ambush.” – Infantry Journal
“No combat-ready unit has ever passed inspection.” – Joe Gay
“Any ship can be a minesweeper … once.” – Anon
“Never tell the Platoon Sergeant you have nothing to do.” – Unknown
“Don’t draw fire; it irritates the people around you.” – Your Buddies
“If you see a bomb technician running, try to keep up with him.” —
U.S.A. Ammo Troop
Turnsignals on a Land Raider is a very funny, very professionally done cartoon satire of Warhammer 40K. The strip focuses on a newly recruited group of plastic figures from “The Emperor’s Pointy Sticks” chapter of Space Marines.
I came across this sad tale of two groups of RPG gamers. It’s quoted verbatum.
Most stupid gamers ever
Subject: Most stupid gamers ever Date: 11 Dec 1996 19:51:02 -0700 Newsgroups: rec.games.frp.misc
In an attempt to get this group’s collective mind off racist Dieties & Demigods, what is Gothism, and old TSR evils, I present a story put up on the Steve Jackson Games WWW site. This story was so funny I almost hurt myself laughing.
An Important Safety Tip!
Mark Steuer recounts this tale:
Many years ago (back when we all were still playing D & D), I ran a game where I pitted two groups against each other.
Several members of Group One came up with the idea of luring Group Two into a trap. You remember the Hand of Vecna and the Eye of Vecna that were artifacts in the old D&D world where if you cut off your hand (or your eye) and replaced it with the Hand of Vecna (or the Eye) you’d get new awesome powers? Well, Group One thought up The Head of Vecna.
Group One spread rumors all over the countryside (even paying Bards to spread the word about this artifact rumored to exist nearby). They even went so far as to get a real head and place it under some weak traps to help with the illusion. Unfortunately, they forgot to let ALL the members of their group in on the secret plan (I suspect it was because they didn’t want the Druid to get caught and tell the enemy about this trap of theirs, or maybe because they didn’t want him messing with things).
The Druid in group One heard about this new artifact and went off in search of it himself (I believe to help prove himself to the party members…) Well, after much trial and tribulation, he found it; deactivated (or set off) all the traps; and took his “prize” off into the woods for examination. He discovered that it did not radiate magic (a well known trait of artifacts) and smiled gleefully.
I wasn’t really worried since he was alone and I knew that there was no way he could CUT HIS OWN HEAD OFF. Alas I was mistaken as the Druid promptly summoned some carnivorous apes and instructed them to use his own scimitar and cut his head off (and of course quickly replacing it with the Head of Vecna…)
Some time later, Group one decided to find the Druid and to check on the trap. They found the headless body (and the two heads) and realized that they had erred in their plan (besides laughing at the character who had played the Druid)…The Head of Vecna still had BOTH eyes! They corrected this mistake and reset their traps and the Head for it’s real intended victims…
Group Two, by this time, had heard of the powerful artifact and decided that it bore investigating since, if true, they could use it to destroy Group One. After much trial and tribulation, they found the resting place of The Head of Vecna! The were particularly impressed with the cunning traps surrounding the site (one almost missed his save against the weakest poison known to man). They recovered the Head and made off to a safe area.
Group Two actually CAME TO BLOWS (several rounds of fighting) against each other argueing over WHO WOULD GET THEIR HEAD CUT OFF! Several greedy players had to be hurt and restrained before it was decided who would be the recipient of the great powers bestowed by the Head… The magician was selected and one of them promptly cut his head off. As the player was lifting The Head of Vecna to emplace it on it’s new body, another argument broke out and they spent several minutes shouting and yelling. Then, finally, they put the Head onto the character.
Well, of course, the Head simply fell off the lifeless body. All members of Group Two began yelling and screaming at each other (and at me) and then, on their own, decided that they had let too much time pass between cutting off the head of a hopeful recipient and put the Head of Vecna onto the body.
SO THEY DID IT AGAIN!… [killing another PC]
In closing, it should be said that I never even cracked a smile as all this was going on. After the second PC was slaughtered, I had to give in (my side was hurting)…
And Group Two blamed ME for all of that…
So let that be a warning to you – don’t let your head get cut off unless you really know what you’re doing.
— Bob Apthorpe
I run a Halloween themed miniatures wargame every October, so this pseudo history site was a lot of fun for me. It’s a history of the Federal Vampire and Zombie Agency, which operated from 1868 to 1975.