Ancient Civilizations Dice Game

Ancient Civilizations is a DIY dice and record keeping game of civilization building.

Eagles, Crowns and Oak Leaves Divisional Level WWII Rules

Eagles, Crowns and Oak Leaves is a set of free wargames rules for divisional combat in World War II. The author writes:

Both beginners and veteran players can use these rules. Play can be quick and easy or made more realistic and slower by adding advanced options.  The Combat systems reflect volume of fire into a specific area combined with the maneuvers of combat units. Procedures show that every round even hits into a target area will not cause casualties. A unit’s power level calculates its’ combat effectiveness rather than troop losses.

Quick Rules For Napoleonic Skirmish Games

Jackson Gamers offer a set of quick rules for Napoleonic Skirmish games.

Playing At The World – The Early Days of RPGs

I don’t often post a link to a complete site, preferring to point to specific posts I find interesting. In this case, however, I think it is worth a full site mention. Playing At The World is a blog about the early days of RPGs. For those of us of a certain age, I think you’ll find that this blog is worth an hour’s worth of reading.

Medals of Valor Skirmish Rules

From Deep Fried Happy Mice come a set of free wargames rules called Medals of Valor. The Mice write:

Medals of Valor is our system for recreating skirmish and tactical combat during the 20th Century. These are low intensity rules designed for fast play and fun. We have tried to maintain a feel for realism while understanding that a comprehensive detailed system would be very slow and cumbersome. In order to achieve this balance several aspects of tactical combat have been generalized or even in some cases ignored. The system requires that castings be mounted on individual bases. This system uses an extended period of time for a turn which allows for the completion of an action. For example acts of reloading and changing positions as needed can be completed within a game turn. Moves are considered to be a change of position (standing), moving (running) and assuming a defensive position (kneeling). Firing distances are extensive considering the small scale. Soldiers are armed with the weapon with which they are cast. Extra castings should be available for weapon exchanges and casualties.