Rules For The Seven Years War

These rules for the Seven Years War are designed to be printed on two pages. My favorite kind of rules!

Feudal Warfare

Feudal Warfare is a set of free wargames rules for medieval warfare where each figure represents 5 infantry or cavalry. The author writes:

These rules are intended for use at conventions, where a fairly simple set of rules is usually needed, where there is a referee running the event, and where the scenario is a traditional 2-sided linear battle.
The “Feudal” era is taken to be the 500 or so years from the end of the Dark Ages, up until the “high” Middle Ages began, in Western Europe: Roughly A.D. 750-1250.

Note that the rules do NOT have super-powered longbows! The longbow as a truly decisive weapon did not come into its own until the end of the period these rules cover.

The game scale is almost skirmish level: 1 figure represents 5 men. This allows the petty battles common to the period to be played out, with a few hundred men on each side, and still have an interesting number of figures.

Simply Skirmish Rules

Simply Skirmish is a set of free wargames rules for easy to play skirmish games. The author writes:

Simply Skirmish is a skirmish system based on GZG’s FMA game system and incorporates FUDGE concepts. It’s goals are a simple, easy to use skirmish system, suitable for table top gaming with up to around two dozen figures and is also suitable for Role Playing Games as well. It accomplishes this with simple, yet subtle, rules for combat that are easy to play and remember.

Scutum & Pilum Samnite Wars Rules

Scutum & Pilum are a set of free wargames rules for fighting the Samnite Wars for control of Italy from 343 to 290 BC.