Get Some! Future Warfare Rules

Get Some! is a set of free wargames rules for future conflicts:

Get Some! Future Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battle as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Armored units. Basing of models is left to the discretion of each player whether they are playing 6mm 15mm or 28 mm. Each unit should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare. Above all remember the…

GOLDEN RULE: When in doubt about a rule roll a d6 4+ you are right otherwise your opponent is right. Bottom Line, use some common sense when dealing with strange situations and don’t be an Asshole.

PLAYTEST RULES: These are play test rules. We have played with them and want to see if we missed anything, so take a gander and drop us a line on our FB page if you notice anything or come up with a situation not covered by the rules. They are meant to be fast simple and fun so let us know what you think.

Aketon One Page RPG Based On Chainmail

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Gemini Rules For Warhammer 40K

The Gemini rules for Warhammer 40,000 are essentially a set of house rules for Games Workshop’s flagship product.

I think that the author is correct in his premise — that the Rogue Trader rules were perhaps the best.

When Empires Clash Colonial Wargames Rules

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Able Archer Modern Combat Rules

Able Archer is a set of free wargames rules for 1/300 scale modern combat.

The author writes:

Able Archer is wargaming system, which will put players into role of company or battalion commanders durning fictional conflict in 1983. You will assume command of NATO or WARPAC ground forces. You will lead tanks,infantry but even artillery or airforces. You will be fighting in conflict that was greatest fear of every politican and commander durning Cold war. Can you defeat Soviets before they could reach the Rhine? Or will you lead final push towards the Paris as Soviet commander?

Able Archer unlike many games situated in Cold war gone hot scenĂ¡rio, is played in 1:1 scale. That means 1 vehicle represent one vehicle, base of infantry represents team and so on.
In smaller games you will lead companies, while in larger games you can command battalions or even regiment worth of troops.
Because Able Archer is aiming for wargaming Cold War Gone Hot scenĂ¡rio in central Europe you can command United States,Soviet,Czechoslovak, Polish,British,Dutch,West or East German battlegroups. You can play Able Archer storyline or even try something different like Fortress America (Soviet Invasion of USA)

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