Wargames Research Group Rules: 1685 – 1845

For many years, Wargames Research Group rules were the standard in miniature wargaming. The Wargames Rules: 1685 – 1845 cover the entire horse and musket period, and include useful army lists for Malburian and Seven-Years-War armies as well as the campaigns in India which preceded the Napoleonic Wars. I actually own a print copy of these.

Blood and Bounty Pirate Rules

Blood and Bounty is set of free wargames rules for pirates in 28mm. The author writes:

“Blood & Bounty” is a pirate themed 28mm wargame that features over 50 pages of rules and statistics for reenacting the swashbuckling skirmishes of the Golden Age of Piracy! The game includes:

  • 5 Factions
  • (Royal Navy, Marine Royale, Real Armada Espanola, Merchantmen & Traders, and Pirates & Privateers.)
  • Full rules for simulated sailing and combat with multiple vessel
  • Boarding actions with hectic hand-to-hand and ranged comba
  • Historical and fictional pirate characters
  • A fleshed-out campaign mode for battling across the tropical Caribbean with multiple players
  • And much more!

Victory Conditions For Old West Games

Too many skirmish games just turn into a bloody “to the last man” smackdown. That’s all well and good, but if you want to add a little more complexity to your evenings, Jackson Gamers has a list of objectives and victory conditions for wild west games.

Jack Scruby’s Basic Wargaming Rules

Here are a set of rules from the man who is arguably the “Father” of American Wargaming, Jack Scruby: Basic Wargaming Rules.

19th Century Square Brigadier Rules

Ross McFarlane’s 19th Century Square Brigadier rules are designed for late 19th Century wargames on a square gridded battlefield.