Turn Or Burn Spaceship Rules

Interformic Games offers a free miniatures game called Turn or Burn. The authors write:

Turn or Burn is a fast-paced game of space fighter combat for 2 to 8 players. To start a game, you design your fighter from a deck of system cards. Each turn you play a system or maneuver card facedown to plot the action your fighter will take. The game uses vector movement, so you must plan ahead! When everyone has plotted, all players reveal their actions simultaneously. Fighters move, guns fire, stuff explodes, and it’s on to the next turn.

There also are several modules for more detail.

Using The Lord of the Rings Rules For Warhammer 40K Skirmish

The Warseer forums have an interesting thread on using Games Workshop’s Lord of the Rings battle game to run Warhammer 40K skirmish games.

Warmaster English Civil War

Pictors Studion has an English Civil War rules adaptation of Games Workshop’s Warmaster rules.

Green Blood and Red Blood For Mars

As a kid, one of my favorite book series was Edgar Rice Burroughs’ “John Carter of Mars.” I can’t tell you how many times I’ve read the first, “A Princess of Mars.”

So I was excited to find Green Blood and Red Blood for Mars, a set of rules for mass combat on Mars in the Victorian Age. Now I’ve got one more excuse to get some of those neat martian figures that are circulating from various companies these days.

Clif’s 1490-1690 Rules

Clif Castle offers a set of free wargames rules for the pike and shot era. Clif writes:

These rules were designed with a couple of purposes in mind neither of which is to refute or downgrade any other rules set for this period. The authors of other rules sets for this era have my greatest admiration and gratitude. Dave Millward and George Gush are unquestionably the Fathers of gaming in this period. Their rules have given me 20 years of fun and history. Trevor Halsall of Newbury and Phil Barker’s DBR have added to this legacy. I hope to add to this in some small way with these rules. This period is by far the most colorful and difficult to wargame. These rules use cards and action points for movement and combat and the most popular basing system. They are designed for ease of play and, I hope, to reflect your vision of this era.

The rules use event cards, and include provisions for that most fun of the weapons of the era: the war wagon.