Fusilier Flintlock Era Rules

Fusilier is a set of free wargames rules for the the flintlock era.

The author writes:

The Flintlock Era
Fusilier is a wargames system designed for the period 1700 to 1815.

The system is designed to be used with any scale of figures. There is no formal figure scale, the unit sizes being dictated by the base sizes, which in turn are based on the frontages of the prototype units. An infantry battalion might be, for example, ten 25mm figures, twenty 15mm figures or fifty 5 mm figures. The ground scale is 1 mm = 1 metre

Fires of Space Rules

Fires of Space is a space combat game with a WWII naval flavor. From the author’s introduction:

Here is my take on battles between big ships in space. This rules set has a deliberately 20th century naval warfare flavor, but with adaptations for space and far future technology. Included are the rules, tables, designer’s notes, a series of ships from various space navies, scenarios, a probability table for 20 sided dice, counters, and a 50 by 50 hex map. With the map are marked map sections showing showing the map’s center hex and deployment areas for tactical scenarios. Ideally, the game is played with two 50 by 50 hex maps: one for operational movement and the other for tactical engagements. In a pinch, a single map can double as both the operational and tactical map. Finally, I include a copy of the Excel workbook that I used to create the ships in the game.

Combat Squad Warhammer 40 K Skirmish Rules

Combat Squads is a set of home rules for gaming in the Warhammer 40K Universe. From the rulebook:

Combat Squads is an attempt at creating a set of competitive skirmish rules for Warhammer 40.000; a game set in the grim darkness of the far future.

Within this booklet you’ll find rules for constructing, and playing, with small Combat Squads using the miniatures you already have for your regular Warhammer 40.000 army.

As such, then you’ll need the core rulebook for Warhammer 40.000 (currently, the 5th edition rules) in order to play Combat Squads. Furthermore you’ll need this booklet, of course, and the codex for your chosen army.

The rules presented here in the following are intended to supplement your normal games of Warhammer 40.000 giving you a chance to play the odd one-off special mission during a campaign game. However, they have also been
written in such a fashion that you could play Combat Squads as is; with an inbuilt campaign system as well as a slew of new missions.

Age of Blood — Second Edition Miniatures Rules

Age of Blood is one of the best set of rules available for free on the internet. Heck, its one of the best available at any price. Designed by Tom Hinshelwood, the second edition rules offer a complete game and campaign system for the age of Vikings.

Age_of_Blood_2nd_Edition

Tom writes:

Age of Blood is a skirmish-level battle game in which players take control of bands of Vikings and lead them on bloody adventures in search of loot and glory. These rules contain all the information you will need to know in order to play either one off games or complete campaigns. The game is designed for use with 25mm or 28mm miniatures, though any individual based model from 15mm to 40mm can be used. Play is possible with any scale but distances and measurements would need to be proportionately reworked. Age of Blood�s focus is on the fantastical aspects of Viking history and as such is more concerned with the legends and heroic sagas then trying to depict a realist view of the era. These rules are loosely set in the 9th Century, though the supernatural is prevalent in many aspects of the game including fate, magic and monsters. If desired though the supernatural elements to the rules can easily be ignored so that the game can be played as a purely historical wargame.

Other Age of Blood Resources: