Crimson Dusk Universal Rules

Crimson Dusk is a new set of science fiction wargames rules. The author writes:

Welcome to Crimson Dusk. Crimson Dusk is a wargames ruleset for tabletop games. These exciting rules cover actions from skirmish level to platoon level. Command your troops onwards as you confront enemy forces, design your armies, and equip them with a miriad of weapons.

Crimson Dusk is a ruleset that allows you to take whatever models you have in your collection, in any scale and use them in wargames. The rules contain full listings for how to design your troops and set points cost to them so you can compete against your friends for mastery of the tabletop. And the great news is that the rules are entirely free to downlaod and share.

The rules are still under development, but on the Rules page you can see how far we’ve come. The current version is not yet the 1st edition, but a working copy, much more will be added to and developed before it is finally released, but take a look and tell us what you think in the forum. This could be your chance to influence how a rulesset is developed.

Quick Tricorne Rules

Fr. Aelred Glidden offers a set of fast play rules for the Seven Years War. I miss reading his articles in the now lamented MWAN magazine.

Pikes and Gendarmes

Pikes and Gendarmes is a set of big battle rules that had their origin as a variant of Larry Brom’s seminal The Sword and The Flame. This is set, obviously, in the Renaissance era.

Making Laser Defense Batteries

The Iron Hand site has a tutorial on building a very nice building-sized laser defense battery for 25mm – 28mm science fiction games, such as Warhammer 40K. These would be great as the focal point of a scenario.

Galactic Heroes Star Wars Rules

Galactic Heroes is a set of rules for playing game set in the Star Wars universe. The author uses those chunky three inch “Star Wars Galactic Heroes” figures, but any would work well. The author writes:

Galactic Heroes is a friendly game for 2-6 players, ages 6 and up. Each turn, players move their action figures around the table, exploring by flipping over Tokens that could be an enemy, a trap, or even something valuable. When a player successfully deals with an encounter, they collect the token. When all the tokens are collected, the game ends and the player with the most tokens wins!