I absolutely love the Full Thrust starship rules. If you can’t get enought of the rules, there’s now a Full Thrust Wiki.
If you play Full Thrust, you know that checking systems for damage can consume a good deal of game time. Seeking to solve this problem, James F Clay has come up with the idea of “Threshold Cards.” It looks like a good solution, and is certainly one that I’m going to try the next time we play Full Thrust.
Full Thrust is an excellent set of starship combat rules — my personal favorite, in fact. Here are a set of modifications and statistics for playing Star Wars battles.
Full Thrust Cross Dimensions is a Full Thrust rules variant. It brings together rules from the various books and tries out some new ideas.