Making Moon Sand

My son got a substance called Moon Sand for his December birthday, and I was immediately struck by the product’s potential for wargaming. It’s basically a sand-like substance that holds its shape like playdough. Perfect for sand tables.

The problem is that it’s very expensive. I saw some big buckets of it at Sam’s Club, but even there you’re talking $4 to $5 a pound.

But as it turns out, someone has already concocted a recipe for recreating the stuff on a much cheaper basis. You can find the recipe for Moon Sand here.

Command Posts For Tracking Figure Status

The Redjak site has an interesting concept for tracking the status of figures and units during a game: he attaches vertical wires to the bases and slides colored beads on as indicators. Take a look at the pictures.

Violence RPG

Violence is a modern version of dungeon crawling, in which you shot your way through an apartment building instead of slashing your way through a dungeon. The authors write:

Violence is a lot like Dungeons & Dragons by that other company. You and your friends play characters in an imaginary world. You wander about a maze, kicking down doors, killing whatever you find on the other side, and taking its possessions. The main difference is this: The world isn’t some third-rate fantasy writer’s drivel about elves and dwarves and magic spells, but the world of today. The doors you kick down aren’t those of a subterranean dungeon–unless you’re in the subway but those of decent, honest, hard-working people who merely want to live their lives. The things you kill aren’t cardboard monsters whom the game defines as okay to kill because, well, they’re monsters but fellow human beings, with families and friends and hopes and fears and highly developed senses of morality far better people than you, in fact. And the things you steal aren’t magic items and gold pieces but stereos, computers, jewellery, and whatever other items of value you can lift.

In a sense, it seems that you’re not supposed to play this game as much as read it. As they pointed out on Play This Thing, reading it should bring about questions about what you’re doing in a standard dungeon crawl. What’s the real difference between raiding the homes of monsters and stealing their stuff and raiding apartments and stealing their electronics?

I wonder.

It is a good read, though.

Highlighting With Flourescent Paints

Here’s an interesting concept: highlighting figures in fluorescent paints. It looks like it works well for fantasy and science fiction figures.

Legends of Time and Space RPG

Legends of Time and Space is Dark City Games’ rules set for tactical science fiction role playing. It’s based on the well-loved, out-of-print Fantasy Trip system.