Miskatonic Madness Board Game

Miskatonic Madness is a free downloadable board game from Richard Launius, the creator of the original legendary Arkham Horror board game. This is a two player game and is very well done.

Here’s what Richard Launius says about the game:

this is an update of a very simple game I designed years ago and gave out a conventions to people who play-tested Arkham Horror and my more robust game designs. It is meant to be simple and in no way is comparable to Arkham Horror or Trail of the Brotherhood, but in it’s own right is fun and there is a strategy to playing the game. Lastly like Lovecraft stories, the magic of this game is in the imaginations of the viewers. With imagination it is a fun little game

Making Suppression Markers

“The Wargaming Site” has a tutorial on making suppression markers from felt pads.

Racing To The North Pole Card Game

Racing To The North Pole is a set of rules for a build-your-own card and board game. As the name implies, the game is about polar explorers in the early 1900s.

New World Computing’s Nuclear War (1989)

The Internet Archive has an emulator for playing Nuclear War, an MS-DOS game from 1989.

Heroic Golden Turbulence Wuxia Role Playing Game

Heroic Golden Turbulence:

was designed to represent the fast-paced action of wuxia fantasy films, a popular canon of Hong Kong action cinema. It has been developed, however, be used for other action-oriented games. It rejects the so-called realism of most rpgs in an attempt to produce a fast, simple system which is accessible to players who don�t like rules but provides enough depth for flavour. It also aims to provide a simple system that retains the tactile pleasures of chucking huge handfuls of dice, a much neglected joy of roleplaying.

HGT uses six sided dice – a whole lot of six sided dice. The combat and crisis system revolves around choosing the colours of dice in your pool to represent your fighting priorities. This reduces the number of modifiers which you need to keep track of and allows for more intuitive combat decisions.