Ironhands has a nice photo tutorial on building a trench system for your miniature wargames.
Toy Soldiers Horse and Musket Wargames Rules
Toy Soldiers is a set of free wargames rules for the Horse and Musket period. The author writes:
Abstracted rules for battalion combats in Horse and Musket period. A unit is a battalion. A single player might have 2-5 units under his command but only one commander. The intent of the rules is to allow players to bring a small command to the table of generic troops with no points system or national characteristics. The balance that I am aiming for is that a cavalry unit = an infantry unit = an artillery battery.
Infantry battalions are represented by 6 stands of several miniatures. In 15mm, 4 wide seems to work. Artillery batteries are represented by 3 stands. Limbers should also be included.
Units and commanders will always have at least a single D6 placed behind them. For units, this represents their disorder value (1 is well ordered, 6 being disordered). Commanders will have a Chaos dice which will always be at least 1 (well coordinated command) and may go as high as 6 (Ineffective command control). Often, units will also be marked by a single red die marking their stress. Stress goes from 0 to 6.
Warhammer 40K Battle Manual
Games Workshop offers an “essential” edition of its Warhammer 40K rules free for the downloading.
Battles of the Winter War Site
The 1939 – 1940 Soviet invasion of Finland was one the least well known, but also among the most interesting of WWII campaigns. Here’s a site on the Winter War. It was also, by the way, the subject of a fantastic Finnish movie: THE WINTER WAR (Talvisota)
Gross Jagersdorf Board Game
Gross Jagersdorf is a free board game of the August 30, 1757 battle between the Russians and Prussians in the Seven Years War.