Small World Productions has a tutorial on making a “hex” based terrain table for Command and Colors.
Here’s a set of rules for Memoir ’14, a World War Variant of Memoir ’44. I rather think the great war would work better with this rules set than WWII.
White Mountain is a hex and counter board game for the Thirty Years War. It’s designed in the vein of the popular Command and Colors system.
From the mind of Rudi Geudens comes Renaissance Raiders, a set of free wargames rules for recreating conflicts along the Anglo-Scottish border. Based on the Command and Colors system, these are card driven, hex based rules designed for fast play.
Rudi Geudens offers a new game in his Command and Colors series of free wargames rules: Grognards and Grenadiers. These Napoleonic rules are designed for fast play using a card mechanism.
This is another set of my card driven wargame rules “COMMAND BY COLOUR”, and although still loosely inspired by the Battle Cry & Memoir ’44 games by Richard Borg, this game no longer has a battlefield divided in 3 sections, because I took a different approach. The left-centre-right wing Battle Cry/Memoir ’44 principle has here been replaced by colour-coding the units red, green and blue (activated by cards of the same colour) thus enabling the players to concentrate their units anywhere on the battlefield if they wish so.