How “Dungeons” Changed The World

I suspect that many of my readers — like me — "wasted" their teenage years playing Dungeons and Dragons. But it turns out that it wasn’t a waste. The D&Ders of the late 1970s and 1980s now are driving much of mainstream culture.  In the Boston Globe, Peter Berbegal has written an op-ed about this. A sample:

Dungeons and Dragons was a not a way out of the mainstream, as some parents feared and other kids suspected, but a way back into the realm of story-telling. This was what my friends and I were doing: creating narratives to make sense of feeling socially marginal. We were writing stories, grand in scope, with heroes, villains, and the entire zoology of mythical creatures.

Two Hundred Years of Toy Trains

The BBC has a great article on the continuing fascination with model trains.

Playing At The World – The Early Days of RPGs

I don’t often post a link to a complete site, preferring to point to specific posts I find interesting. In this case, however, I think it is worth a full site mention. Playing At The World is a blog about the early days of RPGs. For those of us of a certain age, I think you’ll find that this blog is worth an hour’s worth of reading.

Miniature Village of Bourton-on-the-Water

Amusing Planet has a terrific series of photos on the miniature village of Bourton-on-the-Water in England. Imagine playing wargames with action figures in this one.

The best part of it is that, since the one of the houses in the actual village has the miniature village in its backyard, the model also contains a miniature village. And in that miniature village is a house with the miniature village. And in that miniature village …

It zooms down to 5x.

Wow.